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Feature/npc idle dialogs #333
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…-by-step and loop once reached. Also called ZS_*_End() when routine changes.
…on is done and speed rotation up.
…e need to do it via logic later. (Otherwise a rotation can already lead to unlocking which is wrong.)
# Conflicts: # Assets/GothicVR/Scripts/Npc/RootCollisionHandler.cs
…plemented index check and aistate check.
…plemented index check and aistate check.
…en NPC wants to talk.
… NPC wants to talk. - Don't know if this is needed/right...
…pc+TurnToNpc to work at all.
…n't be loaded due to the ZenKit exception "Must be DaedalusInstance".
…like NPCs (e.g. NpcProperties, AiHandler)
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Function test was successful. I submitted some questions, which would be interesting to be answered but overall the PR is good to go from my side.
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Commit e57a63d makes unity crash as there is a stack overflow in DaedalusVM probably because of missing hero instance being properly instanciated
Oh my. What did you do? Any specific FeatureFlags you used etc.? I will try to reproduce to understand... |
I fixed the hero lookup. Please check again. |
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go for it :D
Merge blocked by: #310
To test
Bonus:
Please record a small audio for Romeyyy. He'll love it. ;-)
Boundary - can be ignored for now ;-) :