fix(GothicSky.mat): Changes during Editor.OnValidate() removed as the… #349
+12
−13
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…y will be set at game startup without saving to .mat file directly.
Two major changes:
SetShaderProperties()
as this alters values inside GothicSky.mat before the game starts but should only reflect runtime changes. TheSetShaderProperties()
is also called during game startup which is:WorldCreator.CreateAsync() -> InitSky() -> Interpolate() -> InterpolateSky() -> SetShaderProperties()
after world is loaded and before loading screne is gone.Tests showed the sky is fine at startup.