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NPC breathing and blinking #356

Merged
merged 9 commits into from
May 23, 2024
Merged

NPC breathing and blinking #356

merged 9 commits into from
May 23, 2024

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JaXt0r
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@JaXt0r JaXt0r commented May 6, 2024

To test

  1. Load Lab scene
  2. Activate GVRSingletons --> FeatureFlags --> enableNpcEyeBlinking
  3. Spawn an NPC and play his animation
  4. After the animation you should see NPC blinking (too long, but it works already) and breathing

Boundary:

  • The feature for breathing won't really work in main game as NPCs are always doing something.
  • Blinking is behind a feature flag so that we can pause implementation and rework in the future.

image

@JaXt0r JaXt0r changed the title add(IdleAnimation): Whenever there is no next animation and NPC has n… NPC breathing (idle animations) May 6, 2024
@JaXt0r JaXt0r linked an issue May 8, 2024 that may be closed by this pull request
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@JaXt0r JaXt0r requested a review from Redreaper666 May 23, 2024 03:17
@JaXt0r JaXt0r marked this pull request as ready for review May 23, 2024 03:17
@JaXt0r JaXt0r changed the title NPC breathing (idle animations) NPC breathing and blinking May 23, 2024
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EyeBlink and Breathing works as intended and can be merged.

@JaXt0r JaXt0r merged commit eca2eab into main May 23, 2024
@JaXt0r JaXt0r deleted the feature/npc-breathing branch May 23, 2024 17:49
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HeadMorph - implement weights, blending, and multiple morphs at the same time
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