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Netty ByteBuf extensions for the RuneTek game engine

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Jagex-ByteBuf

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Jagex-ByteBuf is a set of Netty ByteBuf utilities for RuneTek game emulation. Jagex-ByteBuf contains 3 different modules; extensions, wrapper and serialization which are discussed in detail below.

Extensions

Contains a set of ByteBuf extension methods to encode and decode RuneTek specific types and protocol obfuscations, for example:

public fun ByteBuf.readShortLEAdd(index: Int) { ... }

reads 16-bits in little endian byte-order and negates 128 from the resulting value.

Wrapper

The wrapper module provides a wrapper, called JByteBuf around ByteBuf that, instead of upcasting the unsigned value to next biggest primitive returns an unsigned type. Using the wrapper is recommended because it results in stronger typing. Most methods that are available in ByteBuf are also available in JByteBuf. Creating a JByteBuf can be done by calling ByteBufAllocator#jBuffer.

Serialization

Provides a kotlinx.serialization implementation for writing messages used in the RuneTek protocol. Jagex-ByteBuf-Serialization is similar to Protobuf but instead of specifying the encoding through a serializable format it uses annotations. Example:

@Serialization
class VarpLargePacket(
    @JShort(JShortType.LE_ADD) private val id: Short,
    @JInt(JIntType.IME) private val state: Int
)

Usage

Artifacts:

dependencies {
    implementation(group = "org.guthix", name = "jagex-bytebuf-extensions", version = VERSION)
    implementation(group = "org.guthix", name = "jagex-bytebuf-wrapper", version = VERSION)
    implementation(group = "org.guthix", name = "jagex-bytebuf-serialization", version = VERSION)
}

Snapshot repository:

repositories {
    maven("https://oss.sonatype.org/content/repositories/snapshots")
}

When using the Serialization module:

plugins {
    kotlin("plugin.serialization") version KOTLINX_SERIALIZATION_VERSION
}

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Netty ByteBuf extensions for the RuneTek game engine

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