Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Flixel 5.9.0 compat #440

Merged
merged 1 commit into from
Jul 11, 2024
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
23 changes: 17 additions & 6 deletions flixel/addons/display/FlxExtendedMouseSprite.hx
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,8 @@ class FlxExtendedMouseSprite extends FlxSprite
* Returns how many vertical pixels the mouse pointer is inside this sprite from the top left corner. Returns -1 if outside.
*/
public var mouseY(get, never):Int;
var viewX(get, never):Int;
var viewY(get, never):Int;
#end

var _snapOnDrag:Bool = false;
Expand Down Expand Up @@ -549,14 +551,14 @@ class FlxExtendedMouseSprite extends FlxSprite
if (_allowHorizontalDrag)
{
#if FLX_MOUSE
x = Math.floor(FlxG.mouse.screenX + scrollFactor.x * (FlxG.mouse.x - FlxG.mouse.screenX)) - _dragOffsetX;
x = Math.floor(viewX + scrollFactor.x * (FlxG.mouse.x - viewX)) - _dragOffsetX;
#end
}

if (_allowVerticalDrag)
{
#if FLX_MOUSE
y = Math.floor(FlxG.mouse.screenY + scrollFactor.y * (FlxG.mouse.y - FlxG.mouse.screenY)) - _dragOffsetY;
y = Math.floor(viewY + scrollFactor.y * (FlxG.mouse.y - viewY)) - _dragOffsetY;
#end
}

Expand Down Expand Up @@ -657,8 +659,8 @@ class FlxExtendedMouseSprite extends FlxSprite
#if FLX_MOUSE
if (_dragFromPoint == false)
{
_dragOffsetX = Math.floor(FlxG.mouse.screenX + scrollFactor.x * (FlxG.mouse.x - FlxG.mouse.screenX) - x);
_dragOffsetY = Math.floor(FlxG.mouse.screenY + scrollFactor.y * (FlxG.mouse.y - FlxG.mouse.screenY) - y);
_dragOffsetX = Math.floor(viewX + scrollFactor.x * (FlxG.mouse.x - viewX) - x);
_dragOffsetY = Math.floor(viewY + scrollFactor.y * (FlxG.mouse.y - viewY) - y);
}
else
{
Expand Down Expand Up @@ -828,8 +830,8 @@ class FlxExtendedMouseSprite extends FlxSprite
#if FLX_MOUSE
function get_mouseOver():Bool
{
return FlxMath.pointInCoordinates(Math.floor(FlxG.mouse.screenX + scrollFactor.x * (FlxG.mouse.x - FlxG.mouse.screenX)),
Math.floor(FlxG.mouse.screenY + scrollFactor.y * (FlxG.mouse.y - FlxG.mouse.screenY)), Math.floor(x), Math.floor(y), Math.floor(width),
return FlxMath.pointInCoordinates(Math.floor(viewX + scrollFactor.x * (FlxG.mouse.x - viewX)),
Math.floor(viewY + scrollFactor.y * (FlxG.mouse.y - viewY)), Math.floor(x), Math.floor(y), Math.floor(width),
Math.floor(height));
}

Expand All @@ -852,6 +854,15 @@ class FlxExtendedMouseSprite extends FlxSprite

return -1;
}
inline function get_viewX():Int
{
return #if (flixel < version("5.9.0")) FlxG.mouse.screenX #else FlxG.mouse.viewX #end;
}

inline function get_viewY():Int
{
return #if (flixel < version("5.9.0")) FlxG.mouse.screenY #else FlxG.mouse.viewY #end;
}
#end

inline function get_rect():FlxRect
Expand Down
14 changes: 10 additions & 4 deletions flixel/addons/ui/FlxSlider.hx
Original file line number Diff line number Diff line change
Expand Up @@ -271,11 +271,17 @@ class FlxSlider extends #if (flixel < "5.7.0") FlxSpriteGroup #else FlxSpriteCon
override public function update(elapsed:Float):Void
{
// Clicking and sound logic
#if (flixel >= "5.7.0")
#if (flixel >= version("5.7.0"))
final camera = getCameras()[0];// else use this.camera
#end
final mouse = FlxG.mouse.getScreenPosition(camera);
if (FlxMath.pointInFlxRect(mouse.x, mouse.y, _bounds))
#if (flixel >= version("5.9.0"))
final viewX = FlxG.mouse.viewX;
final viewY = FlxG.mouse.viewY;
#else
final viewX = FlxG.mouse.screenX;
final viewY = FlxG.mouse.screenY;
#end
if (FlxMath.pointInFlxRect(viewX, viewY, _bounds))
{
if (hoverAlpha != 1)
{
Expand All @@ -293,7 +299,7 @@ class FlxSlider extends #if (flixel < "5.7.0") FlxSpriteGroup #else FlxSpriteCon

if (FlxG.mouse.pressed)
{
handle.x = FlxG.mouse.screenX;
handle.x = viewX;
updateValue();

#if FLX_SOUND_SYSTEM
Expand Down
Loading