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Added all 7 powerups to game (Just costumes for now)
Updated creation code comments.
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>spr_acorn</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>2</depth> | ||
<persistent>0</persistent> | ||
<parentName>obj_powerupparent</parentName> | ||
<maskName><undefined></maskName> | ||
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<string>///Squirrels can fly! | ||
|
||
//Go towards Mario | ||
if not instance_exists(obj_mario) | ||
or obj_mario.x < x+8 | ||
hspeed = -1 | ||
else | ||
hspeed = 1 | ||
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<PhysicsObjectAwake>-1</PhysicsObjectAwake> | ||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> | ||
<PhysicsShapePoints/> | ||
</object> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,23 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
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<spriteName>spr_cloudflower</spriteName> | ||
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@@ -0,0 +1,23 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>spr_karatesuit</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
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<maskName><undefined></maskName> | ||
<events/> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution> | ||
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<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping> | ||
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping> | ||
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> | ||
<PhysicsObjectAwake>-1</PhysicsObjectAwake> | ||
<PhysicsObjectKinematic>0</PhysicsObjectKinematic> | ||
<PhysicsShapePoints/> | ||
</object> |
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---|---|---|
@@ -0,0 +1,23 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>spr_pyreflower</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>2</depth> | ||
<persistent>0</persistent> | ||
<parentName>obj_powerupparent</parentName> | ||
<maskName><undefined></maskName> | ||
<events/> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
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<PhysicsShapePoints/> | ||
</object> |
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@@ -0,0 +1,54 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>spr_rockshroom</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>2</depth> | ||
<persistent>0</persistent> | ||
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<event eventtype="0" enumb="0"> | ||
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<libid>1</libid> | ||
<id>603</id> | ||
<kind>7</kind> | ||
<userelative>0</userelative> | ||
<isquestion>0</isquestion> | ||
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<relative>0</relative> | ||
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<arguments> | ||
<argument> | ||
<kind>1</kind> | ||
<string>///It's time to rock and roll! | ||
|
||
//Go towards Mario | ||
if not instance_exists(obj_mario) | ||
or obj_mario.x < x+8 | ||
hspeed = -1 | ||
else | ||
hspeed = 1 | ||
</string> | ||
</argument> | ||
</arguments> | ||
</action> | ||
</event> | ||
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</object> |
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@@ -0,0 +1,23 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>spr_supercrown</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
<depth>2</depth> | ||
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<events/> | ||
<PhysicsObject>0</PhysicsObject> | ||
<PhysicsObjectSensor>0</PhysicsObjectSensor> | ||
<PhysicsObjectShape>0</PhysicsObjectShape> | ||
<PhysicsObjectDensity>0.5</PhysicsObjectDensity> | ||
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<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction> | ||
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<PhysicsShapePoints/> | ||
</object> |
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@@ -0,0 +1,23 @@ | ||
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!--> | ||
<object> | ||
<spriteName>spr_swoopersuit</spriteName> | ||
<solid>0</solid> | ||
<visible>-1</visible> | ||
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<PhysicsObjectShape>0</PhysicsObjectShape> | ||
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<PhysicsShapePoints/> | ||
</object> |
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---|---|---|
|
@@ -35,6 +35,8 @@ | |
** cs_bomb | ||
** cs_bee | ||
** cs_walljump | ||
** cs_squirrel | ||
** cs_rock | ||
** cs_1up | ||
** cs_poison | ||
** cs_star | ||
|
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