Skip to content
This repository was archived by the owner on Sep 21, 2024. It is now read-only.

Commit

Permalink
Added all 7 powerups to game (Just costumes for now)
Browse files Browse the repository at this point in the history
Updated creation code comments.
  • Loading branch information
HelloFangaming committed Nov 2, 2018
1 parent e483f60 commit 242e1a0
Show file tree
Hide file tree
Showing 39 changed files with 443 additions and 0 deletions.
7 changes: 7 additions & 0 deletions HME.project.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -1741,6 +1741,13 @@
<object>objects\obj_propellershroom</object>
<object>objects\obj_boomerangflower</object>
<object>objects\obj_walljumpshroom</object>
<object>objects\obj_acorn</object>
<object>objects\obj_cloudflower</object>
<object>objects\obj_rockshroom</object>
<object>objects\obj_pyreflower</object>
<object>objects\obj_swoopersuit</object>
<object>objects\obj_karatesuit</object>
<object>objects\obj_supercrown</object>
<object>objects\obj_star</object>
</objects>
<objects name="Rides">
Expand Down
54 changes: 54 additions & 0 deletions objects/obj_acorn.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,54 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_acorn</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>///Squirrels can fly!

//Go towards Mario
if not instance_exists(obj_mario)
or obj_mario.x &lt; x+8
hspeed = -1
else
hspeed = 1
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
7 changes: 7 additions & 0 deletions objects/obj_block.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_block_hidden.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_block_spiked.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_block_triple.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_block_triple_hidden.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_block_winged.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_bubble_item.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
23 changes: 23 additions & 0 deletions objects/obj_cloudflower.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_cloudflower</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
23 changes: 23 additions & 0 deletions objects/obj_karatesuit.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_karatesuit</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
7 changes: 7 additions & 0 deletions objects/obj_mapbro.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_1up
** cs_3up
**
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_mushhouse.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -50,6 +50,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_1up
** cs_3up
**
Expand Down
7 changes: 7 additions & 0 deletions objects/obj_noteblock.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,13 @@
** cs_propeller
** cs_boomerang
** cs_walljump
** cs_squirrel
** cs_cloud
** cs_rock
** cs_pyre
** cs_swooper
** cs_karate
** cs_crown
** cs_greenyoshi
** cs_redyoshi
** cs_yellowyoshi
Expand Down
23 changes: 23 additions & 0 deletions objects/obj_pyreflower.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_pyreflower</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
54 changes: 54 additions & 0 deletions objects/obj_rockshroom.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,54 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_rockshroom</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events>
<event eventtype="0" enumb="0">
<action>
<libid>1</libid>
<id>603</id>
<kind>7</kind>
<userelative>0</userelative>
<isquestion>0</isquestion>
<useapplyto>-1</useapplyto>
<exetype>2</exetype>
<functionname></functionname>
<codestring></codestring>
<whoName>self</whoName>
<relative>0</relative>
<isnot>0</isnot>
<arguments>
<argument>
<kind>1</kind>
<string>///It's time to rock and roll!

//Go towards Mario
if not instance_exists(obj_mario)
or obj_mario.x &lt; x+8
hspeed = -1
else
hspeed = 1
</string>
</argument>
</arguments>
</action>
</event>
</events>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
23 changes: 23 additions & 0 deletions objects/obj_supercrown.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_supercrown</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
23 changes: 23 additions & 0 deletions objects/obj_swoopersuit.object.gmx
Original file line number Diff line number Diff line change
@@ -0,0 +1,23 @@
<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<object>
<spriteName>spr_swoopersuit</spriteName>
<solid>0</solid>
<visible>-1</visible>
<depth>2</depth>
<persistent>0</persistent>
<parentName>obj_powerupparent</parentName>
<maskName>&lt;undefined&gt;</maskName>
<events/>
<PhysicsObject>0</PhysicsObject>
<PhysicsObjectSensor>0</PhysicsObjectSensor>
<PhysicsObjectShape>0</PhysicsObjectShape>
<PhysicsObjectDensity>0.5</PhysicsObjectDensity>
<PhysicsObjectRestitution>0.100000001490116</PhysicsObjectRestitution>
<PhysicsObjectGroup>0</PhysicsObjectGroup>
<PhysicsObjectLinearDamping>0.100000001490116</PhysicsObjectLinearDamping>
<PhysicsObjectAngularDamping>0.100000001490116</PhysicsObjectAngularDamping>
<PhysicsObjectFriction>0.200000002980232</PhysicsObjectFriction>
<PhysicsObjectAwake>-1</PhysicsObjectAwake>
<PhysicsObjectKinematic>0</PhysicsObjectKinematic>
<PhysicsShapePoints/>
</object>
2 changes: 2 additions & 0 deletions objects/obj_veggie_sprout.object.gmx
Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,8 @@
** cs_bomb
** cs_bee
** cs_walljump
** cs_squirrel
** cs_rock
** cs_1up
** cs_poison
** cs_star
Expand Down
Loading

0 comments on commit 242e1a0

Please sign in to comment.