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A .NET library to parse Heroes of the Storm tooltip descriptions and gamestrings for readable verbiage

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Heroes Locale Text

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Heroes Locale Text is a .NET library used to parse tooltip descriptions and provide readable friendly verbiage. Descriptions must already be xml parsed out and it's values computed.

Valid descriptions are the gamestrings from heroes-data.

Usage

Parse a provided gamestring using TooltipDescription and call one of the properties.

TooltipDescription tooltipDescription = new("Spawn a mine that becomes active after a short time. Deals <c val=\"bfd4fd\">153~~0.04~~</c> damage and reveals the enemy for <c val=\"bfd4fd\">4</c> seconds. Lasts <c val=\"bfd4fd\">90</c> seconds.<n/><n/>Stores up to <c val=\"bfd4fd\">3</c> charges.");

string a = tooltipDescription.RawDescription;
string b = tooltipDescription.PlainText;
string d = tooltipDescription.PlainTextWithNewlines;
string c = tooltipDescription.PlainTextWithScaling;
string e = tooltipDescription.PlainTextWithScalingWithNewlines;
string f = tooltipDescription.ColoredText;
string g = tooltipDescription.ColoredTextWithScaling;

// a: "Spawn a mine that becomes active after a short time. Deals <c val=\"bfd4fd\">153~~0.04~~</c> damage and reveals the enemy for <c val=\"bfd4fd\">4</c> seconds. Lasts <c val=\"bfd4fd\">90</c> seconds.<n/><n/>Stores up to <c val=\"bfd4fd\">3</c> charges."
// b: "Spawn a mine that becomes active after a short time. Deals 153 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.  Stores up to 3 charges."
// c: "Spawn a mine that becomes active after a short time. Deals 153 damage and reveals the enemy for 4 seconds. Lasts 90 seconds.<n/><n/>Stores up to 3 charges."
// d: "Spawn a mine that becomes active after a short time. Deals 153 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.  Stores up to 3 charges."
// e: "Spawn a mine that becomes active after a short time. Deals 153 (+4% per level) damage and reveals the enemy for 4 seconds. Lasts 90 seconds.<n/><n/>Stores up to 3 charges."
// f: "Spawn a mine that becomes active after a short time. Deals <c val=\"bfd4fd\">153</c> damage and reveals the enemy for <c val=\"bfd4fd\">4</c> seconds. Lasts <c val=\"bfd4fd\">90</c> seconds.<n/><n/>Stores up to <c val=\"bfd4fd\">3</c> charges."
// g: "Spawn a mine that becomes active after a short time. Deals <c val=\"bfd4fd\">153 (+4% per level)</c> damage and reveals the enemy for <c val=\"bfd4fd\">4</c> seconds. Lasts <c val=\"bfd4fd\">90</c> seconds.<n/><n/>Stores up to <c val=\"bfd4fd\">3</c> charges."

Localization

The localization of the gamestring can also be passed in using StormLocale. By default it is ENUS. The localization is used for the scaling text (e.g. (+4% per level)) and to determine the decimal separator of all numbers.

TooltipDescription tooltipDescription = new("Feuert drei Geschosse auf ein Zielgebiet, die dem ersten getroffenen Gegner jeweils <c val=\"bfd4fd\">147~~0.035~~</c> Schaden zufügen. Die Geschosse fügen Gebäuden <c val=\"bfd4fd\">50%</c> des Schadens zu.", StormLocale.DEDE);

string result = tooltipDescription.PlainTextWithScaling;
// result: "Feuert drei Geschosse auf ein Zielgebiet, die dem ersten getroffenen Gegner jeweils 147 (+3,5% pro Stufe) Schaden zufügen. Die Geschosse fügen Gebäuden 50% des Schadens zu."

Font Styles

To get all the values of the constant tags <c val=""/> and style tags <s val=""/>, pass in true to the extractFontValues parameter.

TooltipDescription tooltipDescription = new("Every <c val=\"#TooltipNumbers\">18</c> seconds, deals <c val=\"#TooltipNumbers\">125~~0.045~~</c><n/> extra damage every <s val=\"StandardTooltipHeader\">2.75</s> seconds.", extractFontValues: true);

IEnumerable<string>? constantValues = tooltipDescription.FontStyleConstantValues;
IEnumerable<string>? styleValues = tooltipDescription.FontStyleValues;

// constantValues: { "#TooltipNumbers" }
// styleValues: { "StandardTooltipHeader" }

To replace the values of the constant tags and style tags, use the AddFontValueReplacements methods. Specify the key, the val that should be replaced, and the value which is the new value.

// note: extractFontValues does not need to be set to true 
TooltipDescription tooltipDescription = new("Every <c val=\"#TooltipNumbers\">18</c> seconds, deals <c val=\"#TooltipNumbers\">125~~0.045~~</c><n/> extra damage every <s val=\"StandardTooltipHeader\">2.75</s> seconds.", extractFontValues: false);

Dictionary<string, string> constantKeyValuePairs = [];
constantKeyValuePairs.Add("#TooltipNumbers", "123456");

tooltipDescription.AddFontValueReplacements(constantKeyValuePairs, FontTagType.Constant);

Dictionary<string, string> styleKeyValuePairs = [];
styleKeyValuePairs.Add("StandardTooltipHeader", "789012");

tooltipDescription.AddFontValueReplacements(styleKeyValuePairs, FontTagType.Style);

string result = tooltipDescription.ColoredText;

result: "Every <c val="123456">18</c> seconds, deals <c val="123456">125</c><n/> extra damage every <s val="789012">2.75</s> seconds."

Developing

To build and compile the code, it is recommended to use the latest version of Visual Studio 2022 or Visual Studio Code.

Another option is to use the dotnet CLI tools from the .NET 8.0 SDK.

License

MIT license

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A .NET library to parse Heroes of the Storm tooltip descriptions and gamestrings for readable verbiage

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