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GamepadPlaystation

Hyomoto edited this page Jun 24, 2021 · 13 revisions
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GamepadPlaystation( )

Implements: Gamepad

provides a Gamepad interface that reflects the playstation controller layout.

Methods

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Variables

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Name Type Initial Purpose
left undef new input( gp_padl, self ) No description.
right undef new input( gp_padr, self ) No description.
up undef new input( gp_padu, self ) No description.
down undef new input( gp_padd, self ) No description.
x undef new input( gp_face1, self ) No description.
circle undef new input( gp_face2, self ) No description.
square undef new input( gp_face3, self ) No description.
triangle= undef input( gp_face4, self ) No description.
r1 undef new input( gp_shoulderr, self ) No description.
l1 undef new input( gp_shoulderl, self ) No description.
lclick undef new input( gp_stickr, self ) No description.
rclick undef new input( gp_stickl, self ) No description.
share undef new input( gp_select, self ) No description.
option undef new input( gp_start, self ) No description.
r2 undef new input( gp_shoulderrb, self ) No description.
l2 undef new input( gp_shoulderlb, self ) No description.
lstick undef new inputAxis( gp_axislh, gp_axislv, self ) No description.
rstick undef new inputAxis( gp_axisrh, gp_axisrv, self ) No description.
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