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Core - Add PhysX Ropes as "connector wires" for Infantry-Phone/GSA/External #1290
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Commits on Mar 17, 2024
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Working better on Infantry Phone, not working on GSA, implemented but not tested for Shared Radios.
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Changed attach method for GSA rope
Using a smaller "PaperCar" object instead of bulky "RoadCone". Disabling collisions and moving the "PaperCar" helper on the GSA instead of attachTo-ing resolves the issue of the rope not attaching to the player's helper.
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Find rope start position more efficiently
By fully using the passed parameters instead of fetching it from config again
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Properly run hideObjectGlobal on Server
Rough quick fix via remoteExec.
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Commits on Mar 27, 2024
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Use CBA Events for all GSA Rope Handling
This seems like the best solution, due to the complexity of the GSA connection handling and the different ways connection can be influenced by remote players.
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Commits on Mar 28, 2024
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Fix desync when adding/removing mast on GSA
Doing so would create a desync / double connection if someone else was connected to the GSA, that's because the code wouldn't run the disconnect/reconnect events on the previously connected player but only on the one triggering the interaction.
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Commits on Apr 11, 2024
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Commits on Apr 23, 2024
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Handle External Radio Rope on the user instead of the owner
This is to prevent issues in the case of the radio owner being connected to a GSA while sharing his radio.
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Commits on Jul 3, 2024
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Co-authored-by: Mike-MF <[email protected]>
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Commits on Aug 16, 2024
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Apply suggestions from code review
Co-authored-by: jonpas <[email protected]>
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Commits on Aug 28, 2024
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Remove External Radio Rope handling
Unfeasible due to engine limitations, which prevent global attachment of a rope if its start is on an object that is attachTo-ed a player unit.
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