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Fix/cache render details #794
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le-jeu
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🤖 Pull request artifacts
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modos189
reviewed
Jan 11, 2025
@@ -64,14 +64,19 @@ var handleResponse = function (deferred, guid, data, success) { | |||
} | |||
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if (success) { | |||
// Parse portal details | |||
var dict = window.decodeArray.portal(data.result, 'detailed'); | |||
cache.store(guid, dict); |
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The data is cached twice, is this done on purpose?
modos189
reviewed
Jan 11, 2025
var portalData; | ||
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// If the portal was cleared then exit. | ||
if (window.selectedPortal === null) return; | ||
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portalData = window.portalDetail.get(window.selectedPortal); | ||
portalData = data.portalData; |
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Is this change about code improvement (decoupling plugins from cache) rather than fixing a bug?
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Clarify
renderPortalDetails
: its selects, refresh and render portal details.Split it in a select/refresh part and render part.
Revert part of fa3dddd
Invalidate cache entry if map data is inconsistent with portal details. (from map_data_render)
Hook portal details rendering on
portalAdded
andportalDetailLoaded
eventUse hook data in unique/machina-tools plugins instead of using
portalDetail.get
.I'm not satisfied with the data flow I've made for the permanent portal markers, as data is store in two places (portal marker and cache) and
createPortalEntity
is used to parse data for map data and portal details.This fix a bit this issue by parsing portal details twice but it feels wrong to me.