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Added fastShulker and replaced a catch with exception
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src/main/java/com/gamesense/client/module/modules/misc/FastShulker.java
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package com.gamesense.client.module.modules.misc; | ||
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import com.gamesense.api.event.Phase; | ||
import com.gamesense.api.event.events.OnUpdateWalkingPlayerEvent; | ||
import com.gamesense.api.setting.values.BooleanSetting; | ||
import com.gamesense.api.setting.values.IntegerSetting; | ||
import com.gamesense.api.setting.values.ModeSetting; | ||
import com.gamesense.api.util.player.PlacementUtil; | ||
import com.gamesense.api.util.player.PlayerPacket; | ||
import com.gamesense.api.util.player.RotationUtil; | ||
import com.gamesense.api.util.world.BlockUtil; | ||
import com.gamesense.client.manager.managers.PlayerPacketManager; | ||
import com.gamesense.client.module.Category; | ||
import com.gamesense.client.module.Module; | ||
import com.gamesense.client.module.modules.combat.PistonCrystal; | ||
import me.zero.alpine.listener.EventHandler; | ||
import me.zero.alpine.listener.Listener; | ||
import net.minecraft.block.BlockAir; | ||
import net.minecraft.block.BlockShulkerBox; | ||
import net.minecraft.inventory.ClickType; | ||
import net.minecraft.item.ItemBlock; | ||
import net.minecraft.util.EnumFacing; | ||
import net.minecraft.util.EnumHand; | ||
import net.minecraft.util.math.BlockPos; | ||
import net.minecraft.util.math.Vec2f; | ||
import net.minecraft.util.math.Vec3d; | ||
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import java.util.Arrays; | ||
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import static com.gamesense.api.util.player.SpoofRotationUtil.ROTATION_UTIL; | ||
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@Module.Declaration(name = "FastShulker", category = Category.Misc) | ||
public class FastShulker extends Module { | ||
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ModeSetting HowplaceBlock = registerMode("Place Block", Arrays.asList("Near", "Looking"), "Looking"); | ||
IntegerSetting tickDelay = registerInteger("Tick Delay", 5, 0, 10); | ||
BooleanSetting rotate = registerBoolean("Rotate", false); | ||
BooleanSetting forceRotation = registerBoolean("ForceRotation", false); | ||
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private int delayTimeTicks; | ||
BlockPos blockAim; | ||
private boolean looking, | ||
noSpace, | ||
materialsNeeded; | ||
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Vec3d lastHitVec; | ||
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// This is for the force rotation, strict servers | ||
@EventHandler | ||
private final Listener<OnUpdateWalkingPlayerEvent> onUpdateWalkingPlayerEventListener = new Listener<>(event -> { | ||
if (event.getPhase() != Phase.PRE || !rotate.getValue() || lastHitVec == null || !forceRotation.getValue()) | ||
return; | ||
Vec2f rotation = RotationUtil.getRotationTo(lastHitVec); | ||
PlayerPacket packet = new PlayerPacket(this, rotation); | ||
PlayerPacketManager.INSTANCE.addPacket(packet); | ||
}); | ||
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@Override | ||
public void onEnable() { | ||
ROTATION_UTIL.onEnable(); | ||
// Init of values | ||
initValues(); | ||
} | ||
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private int getShulkerSlot() { | ||
for(int i = 0; i < mc.player.inventory.mainInventory.size(); i++) { | ||
if (mc.player.inventory.getStackInSlot(i).getItem() instanceof ItemBlock && ((ItemBlock) mc.player.inventory.getStackInSlot(i).getItem()).getBlock() instanceof BlockShulkerBox) { | ||
return i; | ||
} | ||
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} | ||
return -1; | ||
} | ||
int slot; | ||
boolean swapped = false; | ||
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private void initValues() { | ||
if ((slot = getShulkerSlot()) == -1) { | ||
materialsNeeded = false; | ||
return; | ||
} else materialsNeeded = true; | ||
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if (HowplaceBlock.getValue().equals("Looking")) { | ||
blockAim = mc.objectMouseOver.getBlockPos(); | ||
blockAim.y += 1; | ||
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if (BlockUtil.getPlaceableSide(blockAim) == null) { | ||
looking = false; | ||
return; | ||
} | ||
} else { | ||
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for(int[] sur : new int[][] { | ||
{1, 0}, | ||
{-1, 0}, | ||
{0, 1}, | ||
{0, -1}, | ||
{1, 1}, | ||
{1, -1}, | ||
{-1, 1}, | ||
{-1, -1} | ||
}) { | ||
for(int h : new int[] { | ||
1, | ||
0 | ||
}) { | ||
if (BlockUtil.getBlock(mc.player.posX + sur[0], mc.player.posY + h, mc.player.posZ + sur[1]) instanceof BlockAir && BlockUtil.getPlaceableSide(new BlockPos(mc.player.posX + sur[0], mc.player.posY + h, mc.player.posZ + sur[1])) != null && BlockUtil.getBlock(mc.player.posX + sur[0], mc.player.posY + h + 1, mc.player.posZ + sur[1]) instanceof BlockAir) { | ||
if (!PistonCrystal.someoneInCoords(mc.player.posX + sur[0], mc.player.posZ + sur[1])) { | ||
blockAim = new BlockPos(mc.player.posX + sur[0], mc.player.posY + h, mc.player.posZ + sur[1]); | ||
break; | ||
} | ||
} | ||
} | ||
if (blockAim != null) | ||
break; | ||
} | ||
if (blockAim == null) { | ||
noSpace = false; | ||
return; | ||
} | ||
} | ||
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EnumFacing side = EnumFacing.getDirectionFromEntityLiving(blockAim, mc.player); | ||
BlockPos neighbour = blockAim.offset(side); | ||
EnumFacing opposite = side.getOpposite(); | ||
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lastHitVec = new Vec3d(neighbour).add(0.5, 0.5, 0.5).add(new Vec3d(opposite.getDirectionVec()).scale(0.5)); | ||
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} | ||
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@Override | ||
public void onDisable() { | ||
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String output = ""; | ||
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if (!materialsNeeded) { | ||
output = "No materials detected... Shulker not found"; | ||
} else if(noSpace) { | ||
output = "Not enough space"; | ||
} else if (looking) { | ||
output = "Impossible to place"; | ||
} | ||
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if (!output.equals("")) | ||
PistonCrystal.printDebug(output, true); | ||
else | ||
PistonCrystal.printDebug("Shulker placed and opened", false); | ||
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} | ||
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@Override | ||
public void onUpdate() { | ||
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if (mc.player == null) { | ||
disable(); | ||
return; | ||
} | ||
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if (delayTimeTicks < tickDelay.getValue()) { | ||
delayTimeTicks++; | ||
return; | ||
} else { | ||
delayTimeTicks = 0; | ||
} | ||
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if (blockAim == null || !materialsNeeded|| looking || noSpace) { | ||
disable(); | ||
return; | ||
} | ||
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if (slot > 9 && !swapped) { | ||
mc.playerController.windowClick(0, 9, 0, ClickType.PICKUP, mc.player); | ||
mc.playerController.windowClick(0, slot, 0, ClickType.PICKUP, mc.player); | ||
mc.playerController.windowClick(0, 9, 0, ClickType.PICKUP, mc.player); | ||
swapped = true; | ||
if (tickDelay.getValue() != 0) | ||
return; | ||
} | ||
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if (BlockUtil.getBlock(blockAim) instanceof BlockAir) { | ||
if (slot > 9) { | ||
if (mc.player.inventory.currentItem != 9) { | ||
mc.player.inventory.currentItem = 9; | ||
mc.playerController.updateController(); | ||
} | ||
} else if (mc.player.inventory.currentItem != slot) | ||
mc.player.inventory.currentItem = slot; | ||
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PlacementUtil.place(blockAim, EnumHand.MAIN_HAND, rotate.getValue(), true); | ||
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if (tickDelay.getValue() == 0) | ||
openBlock(); | ||
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} else { | ||
openBlock(); | ||
} | ||
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} | ||
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private void openBlock() { | ||
EnumFacing side = EnumFacing.getDirectionFromEntityLiving(blockAim, mc.player); | ||
BlockPos neighbour = blockAim.offset(side); | ||
EnumFacing opposite = side.getOpposite(); | ||
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Vec3d hitVec = new Vec3d(neighbour).add(0.5, 0.5, 0.5).add(new Vec3d(opposite.getDirectionVec()).scale(0.5)); | ||
mc.playerController.processRightClickBlock(mc.player, mc.world, blockAim, opposite, hitVec, EnumHand.MAIN_HAND); | ||
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disable(); | ||
} | ||
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} |