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Moved stragglers .lz and .rl
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Should really have a different extension for tilemaps rather than `.bin`
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Icedude907 committed Nov 15, 2023
1 parent 9f3df6b commit ce192e4
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Showing 41 changed files with 320 additions and 320 deletions.
2 changes: 0 additions & 2 deletions .gitignore
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Expand Up @@ -8,8 +8,6 @@
*.sa1
*.ss[0-9]
*.sg1
*.lz
*.rl
tools/agbcc
*.map
*.bat
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6 changes: 4 additions & 2 deletions graphics.mk
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,9 @@ $(BUILD_ASSETS_DIR)/%.lz: $(BUILD_ASSETS_DIR)/%
$(GFX) $< $@
$(BUILD_ASSETS_DIR)/%.rl: $(BUILD_ASSETS_DIR)/%
$(GFX) $< $@
%.lz: %
$(BUILD_ASSETS_DIR)/%.lz: %
@mkdir -p $(@D)
$(GFX) $< $@
%.rl: %
$(BUILD_ASSETS_DIR)/%.rl: %
@mkdir -p $(@D)
$(GFX) $< $@
10 changes: 5 additions & 5 deletions src/battle_transition.c
Original file line number Diff line number Diff line change
Expand Up @@ -304,9 +304,9 @@ static const u8 sUnusedLass_Gfx[] = INCBIN_U8("build/assets/graphics/battle_tran
static const u32 sShrinkingBoxTileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/shrinking_box.4bpp");
static const u16 sEvilTeam_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/evil_team.gbapal");
static const u32 sTeamAqua_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/team_aqua.4bpp.lz");
static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("build/assets/graphics/battle_transitions/team_aqua.bin.lz");
static const u32 sTeamMagma_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/team_magma.4bpp.lz");
static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("build/assets/graphics/battle_transitions/team_magma.bin.lz");
static const u32 sRegis_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/regis.4bpp");
static const u16 sRegice_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/regice.gbapal");
static const u16 sRegisteel_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/registeel.gbapal");
Expand All @@ -316,9 +316,9 @@ static const u32 sRegisteel_Tilemap[] = INCBIN_U32("graphics/battle_transitions/
static const u32 sRegirock_Tilemap[] = INCBIN_U32("graphics/battle_transitions/regirock.bin");
static const u16 sUnused_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/unused.gbapal");
static const u32 sKyogre_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/kyogre.4bpp.lz");
static const u32 sKyogre_Tilemap[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz");
static const u32 sKyogre_Tilemap[] = INCBIN_U32("build/assets/graphics/battle_transitions/kyogre.bin.lz");
static const u32 sGroudon_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/groudon.4bpp.lz");
static const u32 sGroudon_Tilemap[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz");
static const u32 sGroudon_Tilemap[] = INCBIN_U32("build/assets/graphics/battle_transitions/groudon.bin.lz");
static const u16 sKyogre1_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/kyogre_pt1.gbapal");
static const u16 sKyogre2_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/kyogre_pt2.gbapal");
static const u16 sGroudon1_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/groudon_pt1.gbapal");
Expand All @@ -328,7 +328,7 @@ static const u32 sRayquaza_Tileset[] = INCBIN_U32("build/assets/graphics/battle_
static const u32 sRayquaza_Tilemap[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
static const u16 sFrontierLogo_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/frontier_logo.gbapal");
static const u32 sFrontierLogo_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_logo.4bpp.lz");
static const u32 sFrontierLogo_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo.bin.lz");
static const u32 sFrontierLogo_Tilemap[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_logo.bin.lz");
static const u16 sFrontierSquares_Palette[] = INCBIN_U16("build/assets/graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
static const u32 sFrontierSquares_FilledBg_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_square_1.4bpp.lz");
static const u32 sFrontierSquares_EmptyBg_Tileset[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_square_2.4bpp.lz");
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2 changes: 1 addition & 1 deletion src/battle_transition_frontier.c
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ static bool8 CirclesSymmetricSpiralInSeq_End(struct Task *task);
#define PALTAG_LOGO_CIRCLES 0x2E90

static const u32 sLogoCenter_Gfx[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_logo_center.4bpp.lz");
static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("graphics/battle_transitions/frontier_logo_center.bin.lz");
static const u32 sLogoCenter_Tilemap[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_logo_center.bin.lz");
static const u32 sLogoCircles_Gfx[] = INCBIN_U32("build/assets/graphics/battle_transitions/frontier_logo_circles.4bpp.lz");
static const u16 sLogo_Pal[] = INCBIN_U16("build/assets/graphics/battle_transitions/frontier_logo_circles.gbapal");

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6 changes: 3 additions & 3 deletions src/berry_crush.c
Original file line number Diff line number Diff line change
Expand Up @@ -586,9 +586,9 @@ static const u32 sCrusherBase_Gfx[] = INCBIN_U32("build/assets/graphics/berr
static const u32 sImpact_Gfx[] = INCBIN_U32("build/assets/graphics/berry_crush/impact.4bpp.lz");
static const u32 sSparkle_Gfx[] = INCBIN_U32("build/assets/graphics/berry_crush/sparkle.4bpp.lz");
static const u32 sTimerDigits_Gfx[] = INCBIN_U32("build/assets/graphics/berry_crush/timer_digits.4bpp.lz");
static const u8 sCrusherTop_Tilemap[] = INCBIN_U8("graphics/berry_crush/crusher_top.bin.lz");
static const u8 sContainerCap_Tilemap[] = INCBIN_U8("graphics/berry_crush/container_cap.bin.lz");
static const u8 sBg_Tilemap[] = INCBIN_U8("graphics/berry_crush/bg.bin.lz");
static const u8 sCrusherTop_Tilemap[] = INCBIN_U8("build/assets/graphics/berry_crush/crusher_top.bin.lz");
static const u8 sContainerCap_Tilemap[] = INCBIN_U8("build/assets/graphics/berry_crush/container_cap.bin.lz");
static const u8 sBg_Tilemap[] = INCBIN_U8("build/assets/graphics/berry_crush/bg.bin.lz");

// Takes the number of players - 2 and a player id and returns the
// index into sPlayerCoords where that player should be seated
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8 changes: 4 additions & 4 deletions src/cable_car.c
Original file line number Diff line number Diff line change
Expand Up @@ -131,11 +131,11 @@ static const struct BgTemplate sBgTemplates[4] = {
},
};

static const u16 sGround_Tilemap[] = INCBIN_U16("graphics/cable_car/ground.bin.lz");
static const u16 sTrees_Tilemap[] = INCBIN_U16("graphics/cable_car/trees.bin.lz");
static const u16 sBgMountains_Tilemap[] = INCBIN_U16("graphics/cable_car/bg_mountains.bin.lz");
static const u16 sGround_Tilemap[] = INCBIN_U16("build/assets/graphics/cable_car/ground.bin.lz");
static const u16 sTrees_Tilemap[] = INCBIN_U16("build/assets/graphics/cable_car/trees.bin.lz");
static const u16 sBgMountains_Tilemap[] = INCBIN_U16("build/assets/graphics/cable_car/bg_mountains.bin.lz");
static const u16 sPylonTop_Tilemap[] = INCBIN_U16("graphics/cable_car/pylon_top.bin");
static const u16 sPylonPole_Tilemap[] = INCBIN_U16("graphics/cable_car/pylon_pole.bin.lz");
static const u16 sPylonPole_Tilemap[] = INCBIN_U16("build/assets/graphics/cable_car/pylon_pole.bin.lz");

static const struct CompressedSpriteSheet sSpriteSheets[] = {
{ gCableCar_Gfx, 0x800, TAG_CABLE_CAR },
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12 changes: 6 additions & 6 deletions src/contest_painting.c
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Expand Up @@ -76,12 +76,12 @@ static const u8 sPictureFrameTiles_Cute[] = INCBIN_U8("build/assets/graph
static const u8 sPictureFrameTiles_Smart[] = INCBIN_U8("build/assets/graphics/picture_frame/smart.4bpp.rl");
static const u8 sPictureFrameTiles_Tough[] = INCBIN_U8("build/assets/graphics/picture_frame/tough.4bpp.rl");
static const u8 sPictureFrameTiles_HallLobby[] = INCBIN_U8("build/assets/graphics/picture_frame/lobby.4bpp.rl");
static const u8 sPictureFrameTilemap_Cool[] = INCBIN_U8("graphics/picture_frame/cool_map.bin.rl");
static const u8 sPictureFrameTilemap_Beauty[] = INCBIN_U8("graphics/picture_frame/beauty_map.bin.rl");
static const u8 sPictureFrameTilemap_Cute[] = INCBIN_U8("graphics/picture_frame/cute_map.bin.rl");
static const u8 sPictureFrameTilemap_Smart[] = INCBIN_U8("graphics/picture_frame/smart_map.bin.rl");
static const u8 sPictureFrameTilemap_Tough[] = INCBIN_U8("graphics/picture_frame/tough_map.bin.rl");
static const u8 sPictureFrameTilemap_HallLobby[] = INCBIN_U8("graphics/picture_frame/lobby_map.bin.rl");
static const u8 sPictureFrameTilemap_Cool[] = INCBIN_U8("build/assets/graphics/picture_frame/cool_map.bin.rl");
static const u8 sPictureFrameTilemap_Beauty[] = INCBIN_U8("build/assets/graphics/picture_frame/beauty_map.bin.rl");
static const u8 sPictureFrameTilemap_Cute[] = INCBIN_U8("build/assets/graphics/picture_frame/cute_map.bin.rl");
static const u8 sPictureFrameTilemap_Smart[] = INCBIN_U8("build/assets/graphics/picture_frame/smart_map.bin.rl");
static const u8 sPictureFrameTilemap_Tough[] = INCBIN_U8("build/assets/graphics/picture_frame/tough_map.bin.rl");
static const u8 sPictureFrameTilemap_HallLobby[] = INCBIN_U8("build/assets/graphics/picture_frame/lobby_map.bin.rl");

static const u8 *const sContestCategoryNames_Unused[] =
{
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42 changes: 21 additions & 21 deletions src/data/graphics/battle_terrain.h
Original file line number Diff line number Diff line change
@@ -1,46 +1,46 @@
const u32 gBattleTerrainTiles_TallGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/tall_grass/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_TallGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/tall_grass/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/map.bin.lz");
const u32 gBattleTerrainTilemap_TallGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/tall_grass/map.bin.lz");

const u32 gBattleTerrainTiles_LongGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/long_grass/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_LongGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/long_grass/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/map.bin.lz");
const u32 gBattleTerrainTilemap_LongGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/long_grass/map.bin.lz");

const u32 gBattleTerrainTiles_Sand[] = INCBIN_U32("build/assets/graphics/battle_terrain/sand/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Sand[] = INCBIN_U32("build/assets/graphics/battle_terrain/sand/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/map.bin.lz");
const u32 gBattleTerrainTilemap_Sand[] = INCBIN_U32("build/assets/graphics/battle_terrain/sand/map.bin.lz");

const u32 gBattleTerrainTiles_Underwater[] = INCBIN_U32("build/assets/graphics/battle_terrain/underwater/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Underwater[] = INCBIN_U32("build/assets/graphics/battle_terrain/underwater/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/map.bin.lz");
const u32 gBattleTerrainTilemap_Underwater[] = INCBIN_U32("build/assets/graphics/battle_terrain/underwater/map.bin.lz");

const u32 gBattleTerrainTiles_Water[] = INCBIN_U32("build/assets/graphics/battle_terrain/water/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Water[] = INCBIN_U32("build/assets/graphics/battle_terrain/water/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/map.bin.lz");
const u32 gBattleTerrainTilemap_Water[] = INCBIN_U32("build/assets/graphics/battle_terrain/water/map.bin.lz");

const u32 gBattleTerrainTiles_PondWater[] = INCBIN_U32("build/assets/graphics/battle_terrain/pond_water/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_PondWater[] = INCBIN_U32("build/assets/graphics/battle_terrain/pond_water/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/map.bin.lz");
const u32 gBattleTerrainTilemap_PondWater[] = INCBIN_U32("build/assets/graphics/battle_terrain/pond_water/map.bin.lz");

const u32 gBattleTerrainTiles_Rock[] = INCBIN_U32("build/assets/graphics/battle_terrain/rock/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Rock[] = INCBIN_U32("build/assets/graphics/battle_terrain/rock/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/map.bin.lz");
const u32 gBattleTerrainTilemap_Rock[] = INCBIN_U32("build/assets/graphics/battle_terrain/rock/map.bin.lz");

const u32 gBattleTerrainTiles_Cave[] = INCBIN_U32("build/assets/graphics/battle_terrain/cave/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Cave[] = INCBIN_U32("build/assets/graphics/battle_terrain/cave/palette.gbapal.lz");
const u32 gBattleTerrainTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/map.bin.lz");
const u32 gBattleTerrainTilemap_Cave[] = INCBIN_U32("build/assets/graphics/battle_terrain/cave/map.bin.lz");

const u32 gBattleTerrainPalette_Plain[] = INCBIN_U32("build/assets/graphics/battle_terrain/plain/palette.gbapal.lz");

const u32 gBattleTerrainTiles_Building[] = INCBIN_U32("build/assets/graphics/battle_terrain/building/tiles.4bpp.lz");
const u32 gBattleTerrainPalette_Frontier[] = INCBIN_U32("build/assets/graphics/battle_terrain/stadium/battle_frontier.gbapal.lz"); // this is also used for link battles
const u32 gBattleTerrainTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/map.bin.lz");
const u32 gBattleTerrainTilemap_Building[] = INCBIN_U32("build/assets/graphics/battle_terrain/building/map.bin.lz");

const u32 gBattleTerrainTiles_Stadium[] = INCBIN_U32("build/assets/graphics/battle_terrain/stadium/tiles.4bpp.lz");
const u32 gBattleTerrainTilemap_Stadium[] = INCBIN_U32("graphics/battle_terrain/stadium/map.bin.lz");
const u32 gBattleTerrainTilemap_Stadium[] = INCBIN_U32("build/assets/graphics/battle_terrain/stadium/map.bin.lz");

const u32 gBattleTerrainTiles_Rayquaza[] = INCBIN_U32("build/assets/graphics/battle_terrain/sky/tiles.4bpp.lz");
const u32 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/map.bin.lz");
const u32 gBattleTerrainTilemap_Rayquaza[] = INCBIN_U32("build/assets/graphics/battle_terrain/sky/map.bin.lz");

const u32 gBattleTerrainPalette_Building[] = INCBIN_U32("build/assets/graphics/battle_terrain/building/palette.gbapal.lz");

Expand All @@ -58,31 +58,31 @@ const u32 gBattleTerrainPalette_StadiumWallace[] = INCBIN_U32("build/assets/grap
const u32 gBattleTerrainPalette_Rayquaza[] = INCBIN_U32("build/assets/graphics/battle_terrain/sky/palette.gbapal.lz");

const u32 gBattleTerrainAnimTiles_TallGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/tall_grass/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U32("graphics/battle_terrain/tall_grass/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_TallGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/tall_grass/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_LongGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/long_grass/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("graphics/battle_terrain/long_grass/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_LongGrass[] = INCBIN_U32("build/assets/graphics/battle_terrain/long_grass/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Sand[] = INCBIN_U32("build/assets/graphics/battle_terrain/sand/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("graphics/battle_terrain/sand/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Sand[] = INCBIN_U32("build/assets/graphics/battle_terrain/sand/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Underwater[] = INCBIN_U32("build/assets/graphics/battle_terrain/underwater/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("graphics/battle_terrain/underwater/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Underwater[] = INCBIN_U32("build/assets/graphics/battle_terrain/underwater/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Water[] = INCBIN_U32("build/assets/graphics/battle_terrain/water/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Water[] = INCBIN_U32("graphics/battle_terrain/water/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Water[] = INCBIN_U32("build/assets/graphics/battle_terrain/water/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_PondWater[] = INCBIN_U32("build/assets/graphics/battle_terrain/pond_water/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U32("graphics/battle_terrain/pond_water/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_PondWater[] = INCBIN_U32("build/assets/graphics/battle_terrain/pond_water/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Rock[] = INCBIN_U32("build/assets/graphics/battle_terrain/rock/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U32("graphics/battle_terrain/rock/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Rock[] = INCBIN_U32("build/assets/graphics/battle_terrain/rock/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Cave[] = INCBIN_U32("build/assets/graphics/battle_terrain/cave/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("graphics/battle_terrain/cave/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Cave[] = INCBIN_U32("build/assets/graphics/battle_terrain/cave/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Building[] = INCBIN_U32("build/assets/graphics/battle_terrain/building/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Building[] = INCBIN_U32("graphics/battle_terrain/building/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Building[] = INCBIN_U32("build/assets/graphics/battle_terrain/building/anim_map.bin.lz");

const u32 gBattleTerrainAnimTiles_Rayquaza[] = INCBIN_U32("build/assets/graphics/battle_terrain/sky/anim_tiles.4bpp.lz");
const u32 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U32("graphics/battle_terrain/sky/anim_map.bin.lz");
const u32 gBattleTerrainAnimTilemap_Rayquaza[] = INCBIN_U32("build/assets/graphics/battle_terrain/sky/anim_map.bin.lz");
4 changes: 2 additions & 2 deletions src/data/graphics/berries.h
Original file line number Diff line number Diff line change
@@ -1,8 +1,8 @@
const u32 gBerryCheck_Gfx[] = INCBIN_U32("build/assets/graphics/bag/check_berry.4bpp.lz");
const u32 gBerryCheck_Pal[] = INCBIN_U32("build/assets/graphics/bag/check_berry.gbapal.lz");

const u32 gBerryTag_Gfx[] = INCBIN_U32("graphics/bag/berry_tag.bin.lz");
const u32 gBerryTag_Pal[] = INCBIN_U32("graphics/bag/berry_tag_title.bin.lz");
const u32 gBerryTag_Gfx[] = INCBIN_U32("build/assets/graphics/bag/berry_tag.bin.lz");
const u32 gBerryTag_Pal[] = INCBIN_U32("build/assets/graphics/bag/berry_tag_title.bin.lz");

const u32 gBerryCheckCircle_Gfx[] = INCBIN_U32("build/assets/graphics/bag/check_berry_circle.4bpp.lz");

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