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Improve one poor case of indentation
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The original code was distinctly unclear. I've tried to keep to the
surrounding code style while making the code flow more comprehensible.

I've not looked elsewhere for any other similar occurrences; this became
apparent while investigating a specific line of thought.
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bolt committed Jul 18, 2024
1 parent 0319c0f commit a689b8e
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Showing 2 changed files with 18 additions and 14 deletions.
16 changes: 9 additions & 7 deletions nuklear.h
Original file line number Diff line number Diff line change
Expand Up @@ -9694,14 +9694,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
struct nk_draw_command *prev = nk_draw_list_command_last(list);
if (prev->elem_count == 0) {
prev->texture = texture;
#ifdef NK_INCLUDE_COMMAND_USERDATA
#ifdef NK_INCLUDE_COMMAND_USERDATA
prev->userdata = list->userdata;
#endif
} else if (prev->texture.id != texture.id
#ifdef NK_INCLUDE_COMMAND_USERDATA
|| prev->userdata.id != list->userdata.id
#endif
) nk_draw_list_push_command(list, prev->clip_rect, texture);
#endif
} else if (prev->texture.id != texture.id
#ifdef NK_INCLUDE_COMMAND_USERDATA
|| prev->userdata.id != list->userdata.id
#endif
) {
nk_draw_list_push_command(list, prev->clip_rect, texture);
}
}
}
#ifdef NK_INCLUDE_COMMAND_USERDATA
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16 changes: 9 additions & 7 deletions src/nuklear_vertex.c
Original file line number Diff line number Diff line change
Expand Up @@ -196,14 +196,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
struct nk_draw_command *prev = nk_draw_list_command_last(list);
if (prev->elem_count == 0) {
prev->texture = texture;
#ifdef NK_INCLUDE_COMMAND_USERDATA
#ifdef NK_INCLUDE_COMMAND_USERDATA
prev->userdata = list->userdata;
#endif
} else if (prev->texture.id != texture.id
#ifdef NK_INCLUDE_COMMAND_USERDATA
|| prev->userdata.id != list->userdata.id
#endif
) nk_draw_list_push_command(list, prev->clip_rect, texture);
#endif
} else if (prev->texture.id != texture.id
#ifdef NK_INCLUDE_COMMAND_USERDATA
|| prev->userdata.id != list->userdata.id
#endif
) {
nk_draw_list_push_command(list, prev->clip_rect, texture);
}
}
}
#ifdef NK_INCLUDE_COMMAND_USERDATA
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