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Version 6.2.0 (#106)
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* reduced fort defense across the board. reduced assault and siege abilities in places where there was too much available

* storms dont delete fleets anymore. instead they should just slow them to effectively a halt.

* slight adjustment

* AE modifiers back to approx vanilla values

* capitals are better defendd

* reduce global supply bonuses accross the board. fixed hellenic deity with wrong bonus value

* gave an extra bonus for tuistic religion

* unit costs are all increased 20 percent to account for tech giving cost reduction

* fix typo

* added happyness to slave buildings

* adjusting some values

* make th civil unrest in civil wars less painful. only the most disloyal provinces will get unrest

* reduce vassal levy size to same level at major

* clean up some wonders that got overwritten

* now can only have 1 of the tribal legion laws.

* siege distinction fixed

* removed flat stability costs for cultural decisions.

* increase time to max out wargoal warscore from 40 months to 60

* WE balance (#104)

* WE balance

WE take more morale damage from 1.2 to 1.35, they decrease their versus against mobile units like HA, Camels and LC from 0.9 to 0.7 and LI from 0.95 to 0.85. Units do more versus damage to WE now as they have a -50% reduction to strength damage, archers, HI, HA and LI do 15% damage versus WE. Camels 10%, HC, LC do 0%.

* Specialized tactics

For all integrated military traditions trees there is now a specialized tactic available

* All integrated are Super units

every culture has 3 super units distinct that can be integrated but not accumulated

* Noricum Tier 1

Jake asked for it to play

* Feature/fix missions (#105)

* add generic mission file

* adding some fixes from the mod coop

* making some adjustments to the conquer generic missions

* working on infra missions. adding some new funcitonality

* finished pass at the rest of the tree

* fixing some bugs

* fixing some values

* fixed remaining issues

* fix small issue

* fix siege ability

* made border fort pop capacity penalty a bit less painful

---------

Co-authored-by: DaFoogle <[email protected]>
Co-authored-by: Snowlet <[email protected]>
Co-authored-by: DaFoogle <[email protected]>
Co-authored-by: DrDudelsack <[email protected]>
Co-authored-by: IsaacBalcells <[email protected]>
Co-authored-by: Jake <[email protected]>
Co-authored-by: Dustin <[email protected]>
Co-authored-by: JakeP12 <[email protected]>
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9 people authored May 9, 2023
1 parent d3cacd5 commit 1e5c347
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Showing 76 changed files with 4,181 additions and 473 deletions.
19 changes: 12 additions & 7 deletions common/buildings/00_default.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,7 @@

fortress_building = {
fort_level = 2
local_defensive = 0.05
local_defensive = 0.15
local_hostile_attrition = 0.025
local_manpower_modifier = -0.075
local_country_civilization_value = 1
Expand All @@ -18,7 +18,6 @@ fortress_building = {
}
}


modification_display = {
0 = fort_level
1 = value_manpower
Expand All @@ -31,7 +30,7 @@ fortress_building = {
border_fortress_building = {
fort_level = 1
local_defensive = 0.1
local_population_capacity_modifier = -0.5
local_population_capacity_modifier = -0.25
local_manpower_modifier = -0.05

cost = 150
Expand Down Expand Up @@ -77,9 +76,10 @@ border_fortress_building = {
fortress_ramparts_building = {
fort_level = 2
local_combat_width_modifier = -3
local_defensive = 0.6
local_defensive = 0.5
local_hostile_attrition = 0.5
local_population_capacity_modifier = -0.1
local_manpower_modifier = -0.05
cost = 350
time = 1825

Expand Down Expand Up @@ -325,7 +325,7 @@ temple_building = {
}

population_building = { #Improved granary food capacity
local_food_capacity = 225
local_food_capacity = 250
local_country_civilization_value = 2
local_monthly_food_modifier = 0.15 #Was 10

Expand Down Expand Up @@ -622,6 +622,7 @@ town_hall_building = { #Want to do something else here Tax Office
latifundia_building = { #New Slave Estate
local_slaves_output = 0.1 #New, to compensate the change from -5 to -4
local_goods_from_slaves = -4 #Was -5
local_slaves_happyness = 0.09
local_country_civilization_value = 15
local_population_capacity_modifier = 0.05
local_slaves_desired_pop_ratio = 0.4
Expand All @@ -640,6 +641,7 @@ latifundia_building = { #New Slave Estate
modification_display = {
0 = value_num_of_goods_produced
1 = value_civilization_cap
2 = local_slaves_happyness
}

chance = {
Expand All @@ -653,9 +655,9 @@ latifundia_building = { #New Slave Estate
slave_mine_building = { #New Mine, worst place for a slave
max_amount = 1
local_goods_from_slaves = -6 #Was -5 in vanilla
local_slaves_happyness = 0.03
local_slaves_desired_pop_ratio = 0.3
local_slaves_output = 0.06
local_slaves_happyness = -0.05 ###Read dev note above "New Mine..." Shouldn't this be reflected? Slaves should be dying in the mines...
potential = {
has_city_status = no
NOR = {
Expand All @@ -674,6 +676,7 @@ slave_mine_building = { #New Mine, worst place for a slave

modification_display = {
0 = value_num_of_goods_produced
1 = local_slaves_happyness
}

chance = {
Expand All @@ -688,6 +691,7 @@ slave_mine_building = { #New Mine, worst place for a slave
basic_settlement_infratructure_building = { #Farming Settlements reflecting the free farming population
local_monthly_food_modifier = 1.5
local_goods_from_slaves = -5 #Restoring it to its vanilla value, -5
local_slaves_happyness = 0.06
local_country_civilization_value = 10
local_food_capacity = 150
max_amount = 1
Expand All @@ -709,6 +713,7 @@ basic_settlement_infratructure_building = { #Farming Settlements reflecting the
modification_display = {
0 = local_monthly_food_modifier
1 = value_civilization_cap
2 = local_slaves_happyness
}

chance = {
Expand Down Expand Up @@ -800,7 +805,7 @@ local_forum_building = { #Provincial Legation as a town
}

workshop_building = { #Mill as a means of urban concentration of slaves
local_slaves_happyness = 0.02
local_slaves_happyness = 0.03
local_slaves_output = 0.06
local_goods_from_slaves = -2
local_slaves_desired_pop_ratio = 0.2
Expand Down
2 changes: 1 addition & 1 deletion common/defines/00_molon_labe_defines.txt
Original file line number Diff line number Diff line change
Expand Up @@ -58,7 +58,7 @@ NPolitics = {

NDiplomacy = {

DEFAULT_WARGOAL_TICKINGWARSCORE_BONUS = 1.25
DEFAULT_WARGOAL_TICKINGWARSCORE_BONUS = 0.8
DEFAULT_WARGOAL_BATTLESCORE_BONUS = 8 #Was 3
WARSCORE_MAX_FROM_BATTLES = 80 #Was 40
WARGOAL_MAX_BONUS = 50 #Was 25
Expand Down
4 changes: 2 additions & 2 deletions common/deities/01_hellenic.txt
Original file line number Diff line number Diff line change
Expand Up @@ -1876,8 +1876,8 @@ deity_hestia = {
}
}
icon = deity_love
passive_modifier = { stability_monthly_change = deity_global_population_capacity_modifier_svalue }
omen = { global_population_capacity_modifier = deity_stability_monthly_change } #Bonus from Omen
passive_modifier = { stability_monthly_change = deity_stability_monthly_change }
omen = { global_population_capacity_modifier = deity_global_population_capacity_modifier_svalue} #Bonus from Omen
religion = roman_pantheon
deity_category = fertility #This Deity uses a Fertility Slot

Expand Down
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