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Update README
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LunaTheFoxgirl committed May 15, 2022
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Inochi2D Math
====

inmath is a fork of the [gl3n](https://github.com/Dav1dde/gl3n) meant for use within Inochi2D, containing modifications specific to Inochi2D.
inmath is a fork of [gl3n](https://github.com/Dav1dde/gl3n) meant for use within Inochi2D, containing modifications specific to Inochi2D.
inmath provides all the math you need to work with OpenGL. Currently inmath supports:

* linear algebra
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* nearly all GLSL defined functions (according to spec 4.1)
* the power of D, e.g. dynamic swizzling, templated types (vectors, matrices, quaternions), impressive constructors and more!

inmath is slightly different from gl3n in the following ways
* No unexpected side effects
* No unexpected casts
* Vector multiplication is _not_ dot product.
* Multiplying vectors does pair-wise multiplication instead.


License
=======

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