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update latest progress
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Inori committed May 8, 2022
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Expand Up @@ -16,20 +16,18 @@ It's not intended to become a serious application.

## Latest progress

![Basic Compute](https://github.com/Inori/ImageHost/blob/master/GPCS4/basic_compute.gif)
* Support simple compute shader, compute ring, cube maps.
* Use Direct Input to emulate pad.


![WAD Demo](https://github.com/Inori/ImageHost/blob/master/GPCS4/wad_demo.gif)
First commercial game support, *We are Doomed*. Thanks to our developers.
It's not playable now, since the FPS is very low, because there are currently no optimizations.
GPCS4 will recompile all the shaders, untiling all the textures and upload all the buffers every frame, making it less efficient.
Besides, there are still some problems in the game pad emulation.
We will try to resolve these issues incrementally.

![Basic Quad](https://github.com/Inori/ImageHost/blob/master/GPCS4/basic_quad.gif)
First correct image rendered, although this is a 2D image demo, it's actually rendered in a 3D pipeline.
There is still some hard-coded test code, but with more design, and most importantly, using our shader translator. There won't be any hand-written shaders anymore.
Next I'll focus on Nier and improve the graphics implementation.

![Nier Demo](https://github.com/Inori/ImageHost/blob/master/GPCS4/nier_logo.gif)
This is a previous running result of Nier:Automata. It is not correct yet, and I'll try to improve it.

## Roadmap

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