Control-U during character class creation resets bonus pool #2679
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Classic Daggerfall uses plain U key, but since in Daggerfall Unity the class name input field always has focus, that key would add an U character to the class name instead.
Remark: Under Linux, keyboard handling behaves a bit differently in the Unity Editor and in the Standalone Player: standalone player filters out control characters, while the editor does not, adding a "?" in the class name when Control-U is pressed. They could be filtered explicitly:
but it seems less risky to just be aware of this small problem happening in the Editor only.
(just tested that the problem doesn't occur under Windows).