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Add More Substantial Override Paths For Physical Combat, 9/11/2024 #2698

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magicono43
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The idea behind these changes is to allow for much more of the vanilla behavior for the physical combat systems to be circumvented if a modder chooses to, the override methods in FormulaHelper being there so they can also do whatever actions they want to instead. In this instance hopefully with as little impact on other parts of the code and execution as possible, 9/11/2024.

My current desire for these is that just overriding the CalculateDamage method does not all suppression of vanilla stuff that happens regardless of what is changed in that damage calculation method, things such as sounds being played being the most notable one, and others as well.

Note: I don't know why in Github Desktop said CRLF was used instead of LF, my IDE said everything was in LF when I was doing these changes. Hopefully that is not an issue and can be corrected if necessary.

Add More Substantial Override Paths For Physical Combat. This idea of these changes is to allow for much more of the vanilla behavior to be circumvented if a modder chooses to do their own thing, in this instance hopefully with as little impact on other parts of the code and execution as possible, 9/11/2024.
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Also just a FYI, I have not tested these changes, I mostly wanted to get this PR out there for opinions and critique, etc. If it seems practical and low-impact then continue from there hopefully.

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