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Added Ore Siphon #34

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Added Ore Siphon #34

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sh0inx
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@sh0inx sh0inx commented May 3, 2024

  • updated WordUtils and NotImplementedException from core
  • fixed the name and display name for enchantments being swapped in the GUI
  • Added the VeinMine effect, with config options to determine what blocks you can mine with it, whether the enchantment can break tools, whether to allow the wrong tool to mine it, and what the cap on processed blocks is. The effect can be configured to have a chance not to damage the tool being used.
  • ill be real i have no idea what happened in the DropHead class

is this in master??? dude idk

  • updated IridiumCore to 1.9.1
  • updated IridiumSkyblockAPI to 4.0.8
  • updated SuperiorSkyblockAPI to use new repo
  • updated script to include LandsAPI because this wasn't here for some reason
  • removed MassiveCore and MassiveCore Factions because this is no longer available to compile with see their github profile

sh0inx and others added 6 commits March 24, 2024 11:53
mostly build script changes
- updated IridiumCore to 1.8.9
- updated IridiumSkyblockAPI to 4.0.8
- updated SuperiorSkyblockAPI to use new repo
- updated script to include LandsAPI because this wasn't here for some reason
- removed MassiveCore and MassiveCore Factions because this is no longer available to compile with [see their github profile](https://github.com/MassiveCraft)
- updated WordUtils and NotImplementedException from core
- fixed the name and display name for enchantments being swapped in the GUI
- Added the VeinMine effect, with config options to determine what blocks you can mine with it, whether the enchantment can break tools, whether to allow the wrong tool to mine it, and what the cap on processed blocks is. The effect can be configured to have a chance not to damage the tool being used.
- ill be real i have no idea what happened in the DropHead class
|| itemStack.getType().name().toUpperCase().contains("HOE");
}

private int damageTool(int blockCount, ItemStack itemStack, int chance) {

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maybe rename this to something like getToolDamage? damageTool sounds like it applys the damage to the tool

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4 participants