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.gradle | ||
build | ||
.idea | ||
## Java | ||
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||
*.class | ||
*.war | ||
*.ear | ||
hs_err_pid* | ||
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## Robovm | ||
/ios/robovm-build/ | ||
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## GWT | ||
/html/war/ | ||
/html/gwt-unitCache/ | ||
.apt_generated/ | ||
.gwt/ | ||
gwt-unitCache/ | ||
www-test/ | ||
.gwt-tmp/ | ||
|
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## Android Studio and Intellij and Android in general | ||
/android/libs/armeabi/ | ||
/android/libs/armeabi-v7a/ | ||
/android/libs/arm64-v8a/ | ||
/android/libs/x86/ | ||
/android/libs/x86_64/ | ||
/android/gen/ | ||
.idea/ | ||
*.ipr | ||
*.iws | ||
*.iml | ||
/android/out/ | ||
com_crashlytics_export_strings.xml | ||
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## Eclipse | ||
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.classpath | ||
.project | ||
.metadata/ | ||
/android/bin/ | ||
/core/bin/ | ||
/desktop/bin/ | ||
/html/bin/ | ||
/ios/bin/ | ||
*.tmp | ||
*.bak | ||
*.swp | ||
*~.nib | ||
.settings/ | ||
.loadpath | ||
.externalToolBuilders/ | ||
*.launch | ||
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## NetBeans | ||
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/nbproject/private/ | ||
/android/nbproject/private/ | ||
/core/nbproject/private/ | ||
/desktop/nbproject/private/ | ||
/html/nbproject/private/ | ||
/ios/nbproject/private/ | ||
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/build/ | ||
/android/build/ | ||
/core/build/ | ||
/desktop/build/ | ||
/html/build/ | ||
/ios/build/ | ||
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||
/nbbuild/ | ||
/android/nbbuild/ | ||
/core/nbbuild/ | ||
/desktop/nbbuild/ | ||
/html/nbbuild/ | ||
/ios/nbbuild/ | ||
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/dist/ | ||
/android/dist/ | ||
/core/dist/ | ||
/desktop/dist/ | ||
/html/dist/ | ||
/ios/dist/ | ||
|
||
/nbdist/ | ||
/android/nbdist/ | ||
/core/nbdist/ | ||
/desktop/nbdist/ | ||
/html/nbdist/ | ||
/ios/nbdist/ | ||
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nbactions.xml | ||
nb-configuration.xml | ||
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## Gradle | ||
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/local.properties | ||
.gradle/ | ||
gradle-app.setting | ||
/build/ | ||
/android/build/ | ||
/core/build/ | ||
/desktop/build/ | ||
/html/build/ | ||
/ios/build/ | ||
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## OS Specific | ||
.DS_Store | ||
Thumbs.db | ||
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## iOS | ||
/ios/xcode/*.xcodeproj/* | ||
!/ios/xcode/*.xcodeproj/xcshareddata | ||
!/ios/xcode/*.xcodeproj/project.pbxproj | ||
/ios/xcode/native/ | ||
/ios/IOSLauncher.app | ||
/ios/IOSLauncher.app.dSYM |
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<?xml version="1.0" encoding="UTF-8"?> | ||
<module external.linked.project.id="StrategyGame" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$" external.system.id="GRADLE" type="JAVA_MODULE" version="4" /> | ||
<module external.linked.project.id="StrategyGame" external.linked.project.path="$MODULE_DIR$" external.root.project.path="$MODULE_DIR$" external.system.id="GRADLE" type="JAVA_MODULE" version="4"> | ||
<component name="FacetManager"> | ||
<facet type="java-gradle" name="Java-Gradle"> | ||
<configuration> | ||
<option name="BUILD_FOLDER_PATH" value="$MODULE_DIR$/build" /> | ||
<option name="BUILDABLE" value="false" /> | ||
</configuration> | ||
</facet> | ||
</component> | ||
</module> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | ||
package="com.mygdx.game" > | ||
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<application | ||
android:allowBackup="true" | ||
android:icon="@drawable/ic_launcher" | ||
android:isGame="true" | ||
android:appCategory="game" | ||
android:label="@string/app_name" | ||
android:theme="@style/GdxTheme" > | ||
<activity | ||
android:name="com.mygdx.game.AndroidLauncher" | ||
android:label="@string/app_name" | ||
android:screenOrientation="landscape" | ||
android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenSize|screenLayout"> | ||
<intent-filter> | ||
<action android:name="android.intent.action.MAIN" /> | ||
<category android:name="android.intent.category.LAUNCHER" /> | ||
</intent-filter> | ||
</activity> | ||
</application> | ||
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</manifest> |
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android { | ||
buildToolsVersion "30.0.3" | ||
compileSdkVersion 30 | ||
sourceSets { | ||
main { | ||
manifest.srcFile 'AndroidManifest.xml' | ||
java.srcDirs = ['src'] | ||
aidl.srcDirs = ['src'] | ||
renderscript.srcDirs = ['src'] | ||
res.srcDirs = ['res'] | ||
assets.srcDirs = ['assets'] | ||
jniLibs.srcDirs = ['libs'] | ||
} | ||
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} | ||
packagingOptions { | ||
exclude 'META-INF/robovm/ios/robovm.xml' | ||
} | ||
defaultConfig { | ||
applicationId "com.mygdx.game" | ||
minSdkVersion 26 | ||
targetSdkVersion 30 | ||
versionCode 1 | ||
versionName "1.0" | ||
} | ||
buildTypes { | ||
release { | ||
minifyEnabled true | ||
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro' | ||
} | ||
} | ||
} | ||
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// called every time gradle gets executed, takes the native dependencies of | ||
// the natives configuration, and extracts them to the proper libs/ folders | ||
// so they get packed with the APK. | ||
task copyAndroidNatives { | ||
doFirst { | ||
file("libs/armeabi/").mkdirs() | ||
file("libs/armeabi-v7a/").mkdirs() | ||
file("libs/arm64-v8a/").mkdirs() | ||
file("libs/x86_64/").mkdirs() | ||
file("libs/x86/").mkdirs() | ||
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configurations.natives.copy().files.each { jar -> | ||
def outputDir = null | ||
if (jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a") | ||
if (jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") | ||
if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") | ||
if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64") | ||
if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") | ||
if(outputDir != null) { | ||
copy { | ||
from zipTree(jar) | ||
into outputDir | ||
include "*.so" | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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tasks.whenTaskAdded { packageTask -> | ||
if (packageTask.name.contains("package")) { | ||
packageTask.dependsOn 'copyAndroidNatives' | ||
} | ||
} | ||
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task run(type: Exec) { | ||
def path | ||
def localProperties = project.file("../local.properties") | ||
if (localProperties.exists()) { | ||
Properties properties = new Properties() | ||
localProperties.withInputStream { instr -> | ||
properties.load(instr) | ||
} | ||
def sdkDir = properties.getProperty('sdk.dir') | ||
if (sdkDir) { | ||
path = sdkDir | ||
} else { | ||
path = "$System.env.ANDROID_HOME" | ||
} | ||
} else { | ||
path = "$System.env.ANDROID_HOME" | ||
} | ||
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def adb = path + "/platform-tools/adb" | ||
commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygdx.game/com.mygdx.game.AndroidLauncher' | ||
} | ||
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eclipse.project.name = appName + "-android" |
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# To enable ProGuard in your project, edit project.properties | ||
# to define the proguard.config property as described in that file. | ||
# | ||
# Add project specific ProGuard rules here. | ||
# By default, the flags in this file are appended to flags specified | ||
# in ${sdk.dir}/tools/proguard/proguard-android.txt | ||
# You can edit the include path and order by changing the ProGuard | ||
# include property in project.properties. | ||
# | ||
# For more details, see | ||
# http://developer.android.com/guide/developing/tools/proguard.html | ||
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# Add any project specific keep options here: | ||
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# If your project uses WebView with JS, uncomment the following | ||
# and specify the fully qualified class name to the JavaScript interface | ||
# class: | ||
#-keepclassmembers class fqcn.of.javascript.interface.for.webview { | ||
# public *; | ||
#} | ||
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-verbose | ||
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication | ||
-dontwarn com.badlogic.gdx.utils.GdxBuild | ||
-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild | ||
-dontwarn com.badlogic.gdx.jnigen.BuildTarget* | ||
-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild | ||
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# Required if using Gdx-Controllers extension | ||
-keep class com.badlogic.gdx.controllers.android.AndroidControllers | ||
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# Required if using Box2D extension | ||
-keepclassmembers class com.badlogic.gdx.physics.box2d.World { | ||
boolean contactFilter(long, long); | ||
void beginContact(long); | ||
void endContact(long); | ||
void preSolve(long, long); | ||
void postSolve(long, long); | ||
boolean reportFixture(long); | ||
float reportRayFixture(long, float, float, float, float, float); | ||
} |
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# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which | ||
# configure Proguard and the Android target via the build.gradle file. | ||
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# To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home) | ||
# and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower): | ||
# proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro | ||
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||
# Project target. | ||
target=android-19 |
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<?xml version="1.0" encoding="utf-8"?> | ||
<adaptive-icon | ||
xmlns:android="http://schemas.android.com/apk/res/android"> | ||
<background android:drawable="@color/ic_background_color"/> | ||
<foreground android:drawable="@drawable/ic_launcher_foreground"/> | ||
</adaptive-icon> |
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android/res/drawable-anydpi-v26/ic_launcher_foreground.xml
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<vector xmlns:android="http://schemas.android.com/apk/res/android" | ||
android:width="108dp" | ||
android:height="108dp" | ||
android:viewportWidth="108" | ||
android:viewportHeight="108"> | ||
<path | ||
android:pathData="M22,48.667l2.987,0l0,10.667l-2.987,0z" | ||
android:fillColor="#000000" | ||
android:strokeColor="#00000000" | ||
android:fillAlpha="1"/> | ||
<path | ||
android:pathData="M26.907,52.72l2.987,0l0,6.613l-2.987,0z" | ||
android:fillColor="#000000" | ||
android:strokeColor="#00000000" | ||
android:fillAlpha="1"/> | ||
<path | ||
android:pathData="M26.907,48.667l2.987,0l0,2.56l-2.987,0z" | ||
android:fillColor="#000000" | ||
android:strokeColor="#00000000" | ||
android:fillAlpha="1"/> | ||
<path | ||
android:pathData="M31.813,48.667L31.813,52.72 31.813,55.067 31.813,56.767 31.813,59.333l2.992,0 2.117,0c1.654,0 2.998,-1.481 2.998,-3.307 0,-1.826 -1.344,-3.307 -2.998,-3.307l-2.117,0L34.805,48.667ZM34.805,55.067l1.269,0c0.469,0 0.848,0.384 0.848,0.853 0,0.469 -0.379,0.847 -0.848,0.847l-1.269,0z" | ||
android:fillColor="#000000" | ||
android:strokeColor="#00000000" | ||
android:fillAlpha="1"/> | ||
<path | ||
android:pathData="m44.192,48.667c-1.65,0 -2.992,1.481 -2.992,3.307 0,0.023 -0,0.044 0,0.067 0,0.004 -0,0.009 0,0.013l0,3.893c-0.001,0.027 0,0.053 0,0.08 0,1.826 1.341,3.307 2.992,3.307l2.112,0 0.247,0 2.739,0 0.247,0 2.112,0c1.651,0 2.992,-1.481 2.992,-3.307 0,-1.826 -1.341,-3.307 -2.992,-3.307l-1.199,0 -0.48,0 -2.372,0l0,2.347l2.372,0 0.48,0 0.353,0c0.468,0 0.846,0.384 0.846,0.853 0,0.469 -0.378,0.847 -0.846,0.847l-0.833,0 -0.433,0 -0.247,0 -2.739,0 -0.247,0 -0.433,0 -0.833,0c-0.459,0 -0.832,-0.363 -0.846,-0.82l0,-3.893 0,-0.013c0.021,-0.45 0.391,-0.807 0.846,-0.807l0.833,0 0.433,0 1.293,0l0,0.007L54.207,51.24L54.207,48.667l-4.917,0 -1.692,0 -1.293,0 -2.112,0z" | ||
android:fillColor="#e74a45" | ||
android:strokeColor="#00000000" | ||
android:fillAlpha="1"/> | ||
<path | ||
android:pathData="M56.133,48.667L56.133,51.238l5.406,0 1.859,0 1.105,0 0.43,0 0.827,0c0.452,0 0.82,0.356 0.84,0.806l0,0.013 0,3.891c-0.014,0.456 -0.384,0.819 -0.84,0.819l-0.827,0 -0.43,0 -1.899,0 -1.065,0 -2.442,0L59.098,52.724L56.133,52.724l0,4.044 0,1.752 0,0.813l5.406,0 1.065,0 1.899,0 2.098,0c1.639,0 2.971,-1.48 2.971,-3.305 0,-0.027 0.001,-0.053 0,-0.08L69.573,52.058c0,-0.004 -0,-0.009 0,-0.013 0,-0.022 0,-0.044 0,-0.067 0,-1.825 -1.332,-3.305 -2.971,-3.305l-2.098,0 -1.105,0l0,-0.007L56.133,48.667Z" | ||
android:fillColor="#e74a45" | ||
android:strokeColor="#00000000" | ||
android:fillAlpha="1"/> | ||
<path | ||
android:pathData="M69.572,48.667L73.72,48.667L77.787,52.733 81.853,48.667l4.147,0l-5.333,5.333 5.333,5.333L81.853,59.333L77.787,55.267 73.72,59.333l-4.147,0l5.333,-5.333z" | ||
android:fillColor="#e74a45" | ||
android:strokeColor="#00000000"/> | ||
</vector> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
<color name="ic_background_color">#FFFFFFFF</color> | ||
</resources> |
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<?xml version="1.0" encoding="utf-8"?> | ||
<resources> | ||
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<string name="app_name">my-gdx-game</string> | ||
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</resources> |
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<resources> | ||
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<style name="GdxTheme" parent="android:Theme"> | ||
<item name="android:windowBackground">@android:color/transparent</item> | ||
<item name="android:colorBackgroundCacheHint">@null</item> | ||
<item name="android:windowAnimationStyle">@android:style/Animation</item> | ||
<item name="android:windowNoTitle">true</item> | ||
<item name="android:windowContentOverlay">@null</item> | ||
<item name="android:windowFullscreen">true</item> | ||
</style> | ||
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</resources> |
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package com.mygdx.game; | ||
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import android.os.Bundle; | ||
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import com.badlogic.gdx.backends.android.AndroidApplication; | ||
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; | ||
import org.strategyGame.MyGdxGame; | ||
|
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public class AndroidLauncher extends AndroidApplication { | ||
@Override | ||
protected void onCreate (Bundle savedInstanceState) { | ||
super.onCreate(savedInstanceState); | ||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); | ||
initialize(new MyGdxGame(), config); | ||
} | ||
} |
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