Releases: Jagusti/fvtt-wfrp4e-gmtoolkit
v8.0.1 Check Conditions compatibility
This release includes
- updated Japanese translations from @doumoku . Thanks for your contribution!
- updates to make the Check Conditions macro compatible with WFRP4e v8
Please re-import the Check Conditions macro from the compendium, or use the Update Toolkit Macros option.
v8.0.0 WFRP4e v8.x Compatibility; Add XP enhancements
This patch release raises the minimum compatibility to FVTT v12.331 and WFRP4e v8.0.2.
What's Changed
- Fix end of round operations happening every combat turn by @Jagusti in #276
- Make Add XP compatible with WFRP4e v8; add henchman support by @Jagusti in #277
Full Changelog: v7.1.1...v8.0.0
v7.1.1 FVTT v12 Update
v7.0.3 Release maintenance
What's Changed
- Add pack compiler to release workflow #265 by @Jagusti in #266
- Set max FVTT compatibility to v11 to prevent unsupported install on v12
Full Changelog: v7.0.0...v7.0.3
v7.0.2 Release maintenance
What's Changed
- Add pack compiler to release workflow #265 by @Jagusti in #266
- Set max FVTT compatibility to v11 to prevent unsupported install on v12
Full Changelog: v7.0.0...v7.0.2
v7.0.0 FVTT v11 Compatibility
Critical changes from this release are
- minimum compatibility raised to FVTT v11.315 from FVTT v10 (primarily as a result of change from nedb to leveldb format compendia).
- minimum system compatibility raised to WFRP4e v7.1.5 to support changes to, eg, roll dialogs.
This release includes contributions from
- @Forien: automated advantage fixes, including
- compatibility with Token Hud Action WFRPe to not gainadvantage when opposed roll should not
- fix for players not getting advantage
- @doumoku: updated Japanese translations
This release also include:
- updates to Group Test to support delegated group tests:
- if the GM opts to "Bypass Roll Dialog", then selected active players will be presented with a roll dialog to make their own roll
- Group Test defaults to system default difficulty when bypassed and delegated
- fix for incorrect automated advantage notification when not in combat
A couple of potential issues/anomalies with the delegated roll dialog:
- when bypassing roll dialog, summary rolls may not always present with full results if the GM completes the last roll before players.
- default system difficulty is only applied when bypassing and delegating. In the future this may apply to GM bypassed rolls, and if the difficulty is set in the Group Test dialog before delegating rolls, this might be transferred to bypassed rolls.
- the release has not been fully tested with the effect refactor, but I'm not expecting this to have any effect on GM Toolkit functionality.
6.0.5 WFRP4e v7.x compatibility
This patch release removes the maximum system compatibility constraint to support installing with WFRP4e 7.x. This maintains compatibility FVTT v10 and FVTT v11. This release is expected to be the last version of GM Toolkit to support FVTT v10 and versions of WFRP4e prior to v7.
6.0.4 FVTT v11 Compatibility
This patch release raises the minimum compatibility to FVTT 10.291 and WFRP4e 6.5.7, while adding support for FVTT v11.300 or higher #228 .
What's Changed
- Added support for setting non-integer default ranges for normal and dark vision. #223
- Added compatibilty support for v10 and v11 for the
Toggle Compendium Pack Visibility
macro. #225- In v11 this now changes
ownership
permissions rather than the deprecatedprivate
flag.- This allows compendium packs to be hidden from players but content to still be accessible through, eg, journal links.
- The toggle is between
Limited
andObserver
permissions, and is applied equally to players and trusted players. - The macro explicitly sets GM and Assistant GM permission to
Owner
- In a v10 world, the
private
flag is toggled as before (no change).
- In v11 this now changes
- Changed Group Test actor roll test functions to avoid deprecated system roll test functions. #226
Full Changelog: 6.0.3...6.0.4
6.0.3 Advantage Fix; Token Vision and Light Tweaks; Change Scene to Yards
What's Changed
Advantage
- Fixed issue where Advantage was not applied on opposed or unopposed tests. #217
Macro: Set Token Vision and Light
Various tweaks to improve how light and vision effects are presented. #219
- remove Night Vision tint and monochrome effect
- reduce luminosity, intensity and speed of various effects
- use flame effect for matches, candle, torch, ablaze and soulfire
- use Natural Light coloration for Light spell effect
- remove Shuttered Storm Lantern
- add v10 light and sight parameters
New Macro: Change Scene to Yards
- Added macro to change scene grid to 2 yards, keeping lighting at scale.
- Useful for maps created for other game systems that have a grid of 5ft, or any other grid size.
- Thanks @AncAinu! #189
Full Changelog: 6.0.2...6.03
6.0.2 Advantage & Macro Updates | Chat Flavour
This patch release raises the minimum compatibility to FVTT 10.291 and WFRP4e 6.4.0.
What's Changed
Advantage
- Fixed issue where a character would gain an advantage boost for their first melee or ranged strike when using the Dual Wielder talent. #205
- Fixed issue where an actor is identified as being in combat even though they are not in the combat tracker, leading to a false notification that an Advantage update is pending for winning an opposed test. #213
- Added compatibility with
Engaged
pseudo-condition, so that when a character becomes Engaged and this condition is added, they do not lose their Advantage. #206
Macros
- Fixed issue where Add XP macro uses default group setting for Group Tests rather than Session Turnover. #201
- Added a quick launch macro to easily access GM Toolkit Settings without having to navigate Foundry configuration menus. #203
New Feature: Edit Chat Flavour
- Added a new context menu option to chat messages to edit flavour text. #207
Full Changelog: 6.0.1...6.0.2