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Check Conditions
Jagusti edited this page Jul 23, 2022
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Process end of round condition checks. Automatically handle removal of Surprised condition, tests to remove Poisoned, Stunned and Broken conditions, and Ablaze damage (including to vehicles).
- Makes Endurance tests for all tokens with Stunned and Poisoned conditions, removing conditions if successful.
- Makes Cool tests for tokens with Broken conditions, removing conditions if successful. The Roll Dialog is shown so the correct difficulty can be set according to the situation.
- Removes Surprised condition.
- Applies Ablaze damage, including to vehicles.
- Parameters for the
checkConditions()
function at the top of the macro can be adjusted to- run tests at any time (default: end of combat round only).
- apply to player-assigned characters (default: actors not assigned to players only).
- Condition checks are reported in the chat log.
- All tests made are reported as GM-only rolls.
- A chat message summarises any conditions removed (not shown if none are removed).
- The standard system message for applying basic damage is shown for Ablaze damage.
- Tests fallback to Toughness or Willpower if the token doesn't have the correct basic skill.
There are no user settings for this macro.
- Cancelling a Broken test via the roll dialog aborts all subsequent checks. Workaround: set a high difficulty and/or negative modifier where an actor is considered not in a position to make a Broken test.
- Version 0.9.4-1. Introduce Check Conditions macro.