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This PR contain:
Using shared metal textures with this JBR API - SharedTextures. See
AcceleratedSwingPainter
.Not ultimate, but visible improvement of the not accelerated painting for Windows(~%25), and MacOS(~20%). Unfortunately, didn't manage to see a positive change on Linux with XRender pipeline(about the same, probably few percents down). With opengl pipeline it also got ~20% faster. But currently our pipeline on linux is XRender
I got rid of make one extra copy of the raster image. See
SoftwareSwingPainter
com.jetbrains:jbr-api
size is about 44kbBenchmarks:
Redraw
- time to prepare the offscreen image including sync, but not including fetching texture to the CPU RAMPaint
- time to get the image from GPU(if needed) and draw ontoGraphics2D
Total
- total time to deliver the frame