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Better memory allocation #32
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Diff with old CreateBuffer(): - VmaAllocationCreateFlags flags in argument for better control - Return an optional std::optional<BufferInfo>, (don't throw) - Set usage as VMA_MEMORY_USAGE_AUTO instead of unknown
- This also remove the unneeded VMA_ALLOCATION_CREATE_MAPPED_BIT flag (a small boost in FPS remarked) - VMA_ALLOCATION_CREATE_MAPPED_BIT: permanent mapping, but code is "mapping -> copy -> unmapping"
…CT_EXECUTION for submit type
- This mute validation error : "vertexPipelineStoresAndAtomics was not enabled."
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Move CreateImage() CreateBuffer() to Context class:
VertexBuffer DEVICE mode:
Add missing VK_EXT_ROBUSTNESS_2_EXTENSION_NAME.
Shaders: add missing "readonly" decoration
Move CreateImageView() to LogicalDevice