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WIP: Add the VK_EXT_present_timing extension
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This extension allows an application that uses the
VK_KHR_swapchain extension to obtain information
about the presentation engine's display, to obtain
timing information about each present operation,
and to schedule a present to happen at a specific
time.  Applications can use this to minimize
various visual anomalies (e.g., stuttering).
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ianelliottus authored and cubanismo committed Sep 14, 2020
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255 changes: 255 additions & 0 deletions appendices/VK_EXT_present_timing.txt
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// Copyright (c) 2017-2020 Khronos Group.
//
// SPDX-License-Identifier: CC-BY-4.0

include::{generated}/meta/{refprefix}VK_EXT_present_timing.txt[]

*Last Modified Date*::
2020-07-06
*IP Status*::
No known IP claims.
*Contributors*::
- Ian Elliott, Google
- James Jones, NVIDIA
- Jeff Juliano, NVIDIA
- Daniel Rakos, AMD
- Daniel Stone, Collabora
- Daniel Vetter, Intel
- Aric Cyr, AMD
- Jason Eckstrand, Intel
- Nicolai Hähnle, AMD
- Alon Or-Bach, Samsung
- Niklas Smedberg, Unity Technologies
- Tobias Hector, AMD

This device extension allows an application that uses the
`<<VK_KHR_swapchain>>` extension to obtain information about the
presentation engine's display, to obtain timing information about each
present, and to schedule a present to happen no earlier than a desired time.
An application can use this to minimize various visual anomalies (e.g.
stuttering).

Traditional game and real-time animation applications need to correctly
position their geometry for when the presentable image will be presented to
the user.
To accomplish this, applications need various timing information about the
presentation engine's display.
They need to know when presentable images were actually presented, and when
they could have been presented.
Applications also need to tell the presentation engine to display an image
no sooner than a given time.
This allows the application to avoid stuttering, so the animation looks
smooth to the user.


include::{generated}/interfaces/VK_EXT_present_timing.txt[]

=== Issues

1) How does the application determine refresh duration, quanta for change,
whether FRR vs. VRR, etc.

*PROPOSED*: the query returns two values: 1) a refresh-cycle duration
(pname:refreshDuration), and 2) an indication whether the timing is
currently fixed (FRR) or variable (VRR).
If pname:refreshDuration is zero, the platform cannot supply these
values until after at least one flink:vkQueuePresentKHR has been done,
from this time (e.g. if flink:vkQueuePresentKHR has been previously
called for this swapchain, at least one additional call must be made).
After calling flink:vkQueuePresentKHR, the query can be repeated until
pname:refreshDuration is non-zero, at which point the FRR vs. VRR
indication will also be valid.

If the presentation engine's pname:refreshDuration is a fixed value,
the application's image present duration (IPD) must be a multiple of
pname:refreshDuration.
That is, the quanta for changing the IPD is pname:refreshDuration.
For example, if pname:refreshDuration is 16.67ms, the IPD can be
16.67ms, 33.33ms, 50.0ms, etc.

If the presentation engine's pname:refreshDuration is variable,
pname:refreshDuration is the minimum value of the application's IPD, and
the IPD can be larger by any quanta that is meaningful to the application.
For example, if the pname:refreshDuration is 10ms (i.e. the maximum
refresh rate is 100Hz), the application can choose an IPD of 11ms,
13.33ms, 13.5ms, or 66.0ms; any value greater than or equal to 10ms is
valid.
There may be negative consequences for choosing an IPD that is too
high, as the presentation engine may actually have a practical maximum
pname:refreshDuration, where it needs to display the previous image
again, and during this time the presentation engine might delay
displaying a newly-presented image.

FRR displays on at least one platform (Wayland) are not necessarily
fixed; but can change over time.
For example, if a full-screen video player application is visible, the display
may operate at a 24Hz refresh cycle; and then later switch to 60Hz when
multiple windows are visible.
The special value of zero for pname:refreshDuration is used to
indicate the condition where the platform cannot yet answer the query.

VRR displays on some platforms can also be seen as having different
characteristics over time.
For example, if an application's window is full-screen-exclusive (i.e. no other
window or window system component is visible), the display can look like a VRR
display (however that is defined).
If the application's window is not full-screen-exclusive (e.g. a normal
multi-window case), the display can look like an FRR display (i.e. because the
compositor is trying to treat all windows in a consistent manner).
A different issue will deal with these how the timing characteristics
can change over time.


2) Do we return min/max Values for Refresh Duration for VRR?

*PROPOSED*: return only the minimum value of refreshDuration for a VRR.

VRR displays have a minimum and maximum refresh rate, and therefore a minimum
and maximum refreshDuration.
It has been asserted that the display effectively does not have a minimum
refresh rate.
That is because if an application doesn't present soon enough, the display
hardware will automatically re-display the previous image.
However, when the display does that, an application cannot present a new image
for a certain period of time.
It is unclear about whether that period is large enough to cause visual
artifacts.


3) How to deal with changes in timing properties?

*RESOLVED*: The slink:VkPastPresentationTimingEXT structure that is
returned by flink:vkGetPastPresentationTimingEXT will contain
pname:timeDomainChanged, which will be ename:VK_TRUE if the time
domain enabled for the swapchain is not currently available.

An example of why display timing properties can change is if a surface
changes from being a window that’s a subset of the display size, to
becoming full-screen-exclusive.
While the surface was a subset of the display, a compositor might
enforce fixed timings on the surface (e.g. FRR of 60Hz), where the
presentation engine might be free to allow VRR behavior of a
full-screen-exclusive surface.

It is possible that a full-screen-exclusive window can become
temporarily obscured (e.g. when a short-term dialog pops up).
In this case, the surface might use FRR timings while the dialog is
visible and VRR otherwise.


4) One Query for all Timing info vs. an initial query to determine FRR vs. VRR,
and then FRR-specific vs VRR-specific queries?

*PROPOSED*: Have one query, as described in issue 1, that can be
called whenever the application needs to obtain the timing properties
of the surface.


5) Query to Determine Time Domain?

*PROPOSED*: Have a query to determine the time domain.
This extension will define some return values, including some that are
platform-specific.
Other extensions can add other time domains.


6) What Time to use for targetPresentTime for Early Images?

*PROPOSED*: Have no query for determining the current time in the PE’s time
domain; and do allow the special value of zero for targetPresentTime and
idealPresentTime, meaning that there is no target nor ideal time.

On some platforms, there is no way to determine the current time, nor
to determine surface timing properties until after at least one image
has been presented.

In such cases, the special value of zero allows the application to
indicate that timing feedback is desired, but that no
targetPresentTime nor idealPresentTime is requested.
Later, once the application has obtained feedback, it can specify
targetPresentTime and idealPresentTime.


7) How long before an application’s request for new image duration is honored?

*UNRESOLVED*: Apparently, changes to some vendors' display hardware settings do
not take effect immediately.
It is not clear what settings, and therefore, it is not clear how to
address this issue.


8) Do we have a query for the anticipated latency from present to feedback?

*UNRESOLVED*: There is some amount of latency from when an application calls
vkQueuePresentKHR to when the image is displayed to the user, to when feedback
is available to the application on when the image was actually displayed to the
user.
The first time (from the call till the image is presented) generally doesn’t
matter, because the application will likely be providing a targetPresentTime
(i.e. the application may have some indication for how long this will be).
However, the latency between targetPresentTime until feedback is available may
be much long.
For example, on Android on the 1st-generation Pixel phone (60Hz FRR display),
the latency was approximately 5 refresh cycles (83.33ms).
For higher-frequency displays, the latency may have a larger number of refresh
cycles.

Is there value in having a query for the application to know how long it may
have to wait for feedback?
Can such a query be reasonably answered by the driver?

Is there other interesting information in this space that we may wish to
capture?


9) Do we have a query(s) about the number of VkPastPresentationTimingEXT
structs to keep?

*UNRESOLVED*: At the Montreal F2F, there was discussion about how much
feedback that the driver needs to keep and/or how much feedback that
the application needs to be able to query.

The way that the LunarG cube demo (official WSI example code) used
VK_GOOGLE_display_timing, and what is proposed for the new extension is that
the application query what feedback is available during every render-present
loop.
If the application never skips querying for feedback, and always obtains
whatever feedback is available, there doesn’t seem much need for such a
query(s).
What I saw with the cube demo on a Pixel phone was that most of the time, the
application obtained feedback for 1 previous present.
Occassionally, it would get 2 VkPastPresentationTimingEXT structs on time and
then 0 the next (or vice versa).

Perhaps, a video player application might present several images at once, and
then later get feedback for several images at the same time.
That would be the most-likely use-case that I can come up with for why a query
might be useful.
Is that compelling enough?

What might the model for the query(s) be?
Potentially the application can tell the driver how many presents it might do
at a time, and the driver can use that to size its internal buffer.
Is there value in having a query that would influence the driver’s behavior
(beyond what’s provided for in the currently-proposed API)?

10) How is the SWAPCHAIN_LOCAL time domain used with the calibrated
timestamps extension?

PROPOSED: Define a struct to chain into VkCalibratedTimestampInfoEXT::pNext
that specifies a swapchain.
Is anything additional needed for
vkGetPhysicalDeviceCalibrateableTimeDomainsEXT, or are swapchain-local
timestamps always calibrateable or always not calibrateable for a given
device?

11) Should VK_PRESENT_MODE_FIFO_LATEST_READY_EXT be part of this extension,
or split out into its own extension?

PROPOSED: It is only tangentially related.
Split it out into its own extension and define the interaction here.

=== Version History

* Revision 1, 2018-05-11 (Ian Elliott)
- Internal revisions
38 changes: 38 additions & 0 deletions appendices/glossary.txt
Original file line number Diff line number Diff line change
Expand Up @@ -633,6 +633,11 @@ Framebuffer Region::
A framebuffer region is a set of sample (x, y, layer, sample)
coordinates that is a subset of the entire framebuffer.

ifdef::VK_EXT_present_timing,VK_GOOGLE_display_timing[]
Frame Rate::
A non-Vulkan term for Image Present Rate (IPR).
endif::VK_EXT_present_timing,VK_GOOGLE_display_timing[]

Front-Facing::
See Facingness.

Expand Down Expand Up @@ -711,6 +716,18 @@ Image::
of device memory.
Represented by a slink:VkImage object.

ifdef::VK_EXT_present_timing,VK_GOOGLE_display_timing[]
Image Present Duration::
The amount of time the application intends for each
newly-presented image to be visible to the user.
This value should: be a multiple of the refresh cycle duration.

Image Present Rate::
The number of newly-presented images the application intends to present
each second (a.k.a. frame rate).
This value should: be a multiple of the refresh rate.
endif::VK_EXT_present_timing,VK_GOOGLE_display_timing[]

Image Subresource::
A specific mipmap level and layer of an image.

Expand Down Expand Up @@ -888,6 +905,11 @@ Invocation Repack Instruction::
implementation may: change the set of invocations that are executing.
endif::VK_KHR_ray_tracing,VK_NV_ray_tracing[]

ifdef::VK_EXT_present_timing,VK_GOOGLE_display_timing[]
IPD::
Image Present Duration.
endif::VK_EXT_present_timing,VK_GOOGLE_display_timing[]

ifdef::VK_KHR_deferred_host_operations[]
Join (Deferred Host Operations)::
The act of instructing a thread to participate in the execution of a
Expand Down Expand Up @@ -1311,10 +1333,26 @@ Queue Submission::
See the <<devsandqueues-submission, Devices and Queues chapter>> for
more information.

ifdef::VK_EXT_present_timing,VK_GOOGLE_display_timing[]
RC::
Refresh Cycle.
endif::VK_EXT_present_timing,VK_GOOGLE_display_timing[]

Recording State (Command Buffer)::
A command buffer that is ready to record commands.
See also Initial State and Executable State.

ifdef::VK_EXT_present_timing,VK_GOOGLE_display_timing[]
Refresh Cycle::
The periodic process for updating the contents of the Presentation Engine's display.

Refresh Cycle Duration::
The amount of time from the start of one refresh cycle to the next.

Refresh Rate::
The number of refresh cycles per second.
endif::VK_EXT_present_timing,VK_GOOGLE_display_timing[]

Release Operation (Resource)::
An operation that releases ownership of an image subresource or buffer
range.
Expand Down
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