Specify that VUID-RuntimeSpirv-x-06432 applies only to compute shaders #2199
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Both VUID-RuntimeSpirv-TaskEXT-07294 and VUID-RuntimeSpirv-MeshEXT-07298 specify that the requirement only applies to task and mesh shaders, respectively, but VUID-RuntimeSpirv-x-06432 does not specify that it applies only to compute shaders. Since
maxComputeWorkGroupInvocations
is defined elsewhere asthis seems like an omission. This PR adds it, using the first two VUIDs as a template.
I've also given the same treatment to VUID-RuntimeSpirv-x-06429, VUID-RuntimeSpirv-x-06430 and VUID-RuntimeSpirv-x-06431, regarding the
maxComputeWorkGroupSize
limit.