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Fix #2374 - fix wrong indentation #2376

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108 changes: 54 additions & 54 deletions addons/io_scene_gltf2/blender/exp/animation/scene_animation.py
Original file line number Diff line number Diff line change
Expand Up @@ -155,82 +155,82 @@ def gather_scene_animations(export_settings):

total_channels = []

# Export now KHR_animation_pointer for lights
for light in export_settings['KHR_animation_pointer']['lights'].keys():
if len(export_settings['KHR_animation_pointer']['lights'][light]['paths']) == 0:
continue
# Export now KHR_animation_pointer for lights
for light in export_settings['KHR_animation_pointer']['lights'].keys():
if len(export_settings['KHR_animation_pointer']['lights'][light]['paths']) == 0:
continue

blender_light = [l for l in bpy.data.lights if id(l) == light][0]
blender_light = [l for l in bpy.data.lights if id(l) == light][0]

export_settings['ranges'][id(blender_light)] = {}
export_settings['ranges'][id(blender_light)][id(blender_light)] = {'start': start_frame, 'end': end_frame}
export_settings['ranges'][id(blender_light)] = {}
export_settings['ranges'][id(blender_light)][id(blender_light)] = {'start': start_frame, 'end': end_frame}

if export_settings['gltf_anim_slide_to_zero'] is True and start_frame > 0:
add_slide_data(start_frame, light, light, export_settings, add_drivers=False)
if export_settings['gltf_anim_slide_to_zero'] is True and start_frame > 0:
add_slide_data(start_frame, light, light, export_settings, add_drivers=False)

channels = gather_data_sampled_channels('lights', light, light, None, export_settings)
if channels is not None:
total_channels.extend(channels)
channels = gather_data_sampled_channels('lights', light, light, None, export_settings)
if channels is not None:
total_channels.extend(channels)

if export_settings['gltf_anim_scene_split_object'] is True:
if len(total_channels) > 0:
animation = gltf2_io.Animation(
channels=total_channels,
extensions=None,
extras=__gather_extras(blender_light, export_settings),
name=blender_light.name,
samplers=[]
)
link_samplers(animation, export_settings)
animations.append(animation)
if export_settings['gltf_anim_scene_split_object'] is True:
if len(total_channels) > 0:
animation = gltf2_io.Animation(
channels=total_channels,
extensions=None,
extras=__gather_extras(blender_light, export_settings),
name=blender_light.name,
samplers=[]
)
link_samplers(animation, export_settings)
animations.append(animation)

total_channels = []
total_channels = []


# Export now KHR_animation_pointer for cameras
for cam in export_settings['KHR_animation_pointer']['cameras'].keys():
if len(export_settings['KHR_animation_pointer']['cameras'][cam]['paths']) == 0:
continue
# Export now KHR_animation_pointer for cameras
for cam in export_settings['KHR_animation_pointer']['cameras'].keys():
if len(export_settings['KHR_animation_pointer']['cameras'][cam]['paths']) == 0:
continue

blender_camera = [l for l in bpy.data.cameras if id(l) == cam][0]
blender_camera = [l for l in bpy.data.cameras if id(l) == cam][0]

export_settings['ranges'][id(blender_camera)] = {}
export_settings['ranges'][id(blender_camera)][id(blender_camera)] = {'start': start_frame, 'end': end_frame}
export_settings['ranges'][id(blender_camera)] = {}
export_settings['ranges'][id(blender_camera)][id(blender_camera)] = {'start': start_frame, 'end': end_frame}

if export_settings['gltf_anim_slide_to_zero'] is True and start_frame > 0:
add_slide_data(start_frame, cam, cam, export_settings, add_drivers=False)
if export_settings['gltf_anim_slide_to_zero'] is True and start_frame > 0:
add_slide_data(start_frame, cam, cam, export_settings, add_drivers=False)

channels = gather_data_sampled_channels('cameras', cam, cam, None, export_settings)
if channels is not None:
total_channels.extend(channels)
channels = gather_data_sampled_channels('cameras', cam, cam, None, export_settings)
if channels is not None:
total_channels.extend(channels)

if export_settings['gltf_anim_scene_split_object'] is True:
if export_settings['gltf_anim_scene_split_object'] is True:
if len(total_channels) > 0:
animation = gltf2_io.Animation(
channels=total_channels,
extensions=None,
extras=__gather_extras(blender_camera, export_settings),
name=blender_camera.name,
samplers=[]
)
link_samplers(animation, export_settings)
animations.append(animation)

total_channels = []


if export_settings['gltf_anim_scene_split_object'] is False:
if len(total_channels) > 0:
animation = gltf2_io.Animation(
channels=total_channels,
extensions=None,
extras=__gather_extras(blender_camera, export_settings),
name=blender_camera.name,
extras=__gather_extras(bpy.context.scene, export_settings),
name=bpy.context.scene.name,
samplers=[]
)
link_samplers(animation, export_settings)
animations.append(animation)

total_channels = []


if export_settings['gltf_anim_scene_split_object'] is False:
if len(total_channels) > 0:
animation = gltf2_io.Animation(
channels=total_channels,
extensions=None,
extras=__gather_extras(bpy.context.scene, export_settings),
name=bpy.context.scene.name,
samplers=[]
)
link_samplers(animation, export_settings)
animations.append(animation)

return animations

def __gather_extras(blender_asset, export_settings):
Expand Down
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