Releases: KosRud/DQ-skinning-for-Unity
Releases · KosRud/DQ-skinning-for-Unity
v2.0-alpha.4
major refactoring, fixed blend shapes, implemented blend shape caching
v2.0-alpha.3
Twisting deformation greatly improved.
Fixed disappearing joint when twisting without bending.
v2.0-alpha.2
fixed view frustrum culling
v2.0-alpha
Implemented bulge-compensation
v1.8
Implemented warning and automatic fixes (where possible) for common setup problems.
v1.6
Fixed tangent.w (used as sign value to calculate binormal for normal-mapping)
thanks to ekakiya
v1.5
Fixed bugged conversion matrix4x4 -> DQ
rotating a bone exactly 180 degrees used to cause division by zero in shader, making the model disappear
v1.3
Minor optimization.
Switched to using MaterialPropertyBlock instead of setting material properties in a loop for all materials.