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Releases: KosRud/DQ-skinning-for-Unity

v1.2

16 Jul 01:21
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Hopefully fixed scaling
thanks to lhoyet

v1.1

31 Jan 19:39
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fixed Cutout and Transparent render modes for HackedStandard.shader
thanks to ceebeee

v1.0

31 Jan 15:18
8ea0a22
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added documentation comments

v0.5

31 Jan 01:48
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v0.5 Pre-release
Pre-release

added more detailed comments to HackedStandard.shader

Added modification to META and FORWARD_DELTA passes

v0.4

30 Jan 15:16
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v0.4 Pre-release
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optimized bone rotation extraction

v0.3

30 Jan 05:15
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v0.3 Pre-release
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aligned ComputeBuffer structures to 128 bits because NVidia says it's faster

v0.2.1

30 Jan 03:43
e670816
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v0.2.1 Pre-release
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minor refactoring

v0.2

29 Jan 23:24
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v0.2 Pre-release
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Added blend shape names in inspector.

Fixed a bug that allowed only one instance of the script to work properly.

First public release. Not thoroughly tested.

29 Jan 19:52
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v0.1

minor refactoring