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MissionScriptsLookups
vqw edited this page Aug 10, 2015
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This page contains lookup tables for the indexes used in dynamic (.script) and static (.dat) scripts to represent things like unit and house types.
Index | Unit type |
---|---|
0 | Serf |
1 | Woodcutter |
2 | Miner |
3 | Animal Breeder |
4 | Farmer |
5 | Carpenter |
6 | Baker |
7 | Butcher |
8 | Fisherman |
9 | Laborer |
10 | Stone Mason |
11 | Blacksmith |
12 | Metallurgist |
13 | Recruit |
14 | Militia |
15 | Axe Fighter |
16 | Sword Fighter |
17 | Bowman |
18 | Crossbowman |
19 | Lance Carrier |
20 | Pikeman |
21 | Scout |
22 | Knight |
23 | Barbarian |
24 | Rebel |
25 | Rogue |
26 | Warrior |
27 | Vagabond |
30 | Wolf |
31 | Fish |
32 | Seasnake |
33 | Seastar |
34 | Crab |
35 | Water flower |
36 | Water leaf |
37 | Duck |
Note: Animals indexes above (30-37) are for dynamic scripts only, static scripts use 24-31 for animals in the !SET_UNIT command (for KaM compatibility).
Index | House type |
---|---|
0 | Sawmill |
1 | Iron Smithy |
2 | Weapon Smithy |
3 | Coal Mine |
4 | Iron Mine |
5 | Gold Mine |
6 | Fisherman's Hut |
7 | Bakery |
8 | Farm |
9 | Woodcutter's |
10 | Armor Smithy |
11 | Storehouse |
12 | Stables |
13 | School House |
14 | Quarry |
15 | Metallurgist's |
16 | Swine farm |
17 | Watch Tower |
18 | Town Hall |
19 | Weapons Workshop |
20 | Armory Workshop |
21 | Barracks |
22 | Mill |
23 | Vehicles Workshop |
24 | Butcher's |
25 | Tannery |
26 | Unused |
27 | Inn |
28 | Vineyard |
29 | Market |
Index | Ware type |
---|---|
0 | Tree trunk |
1 | Stone |
2 | Timber |
3 | Iron ore |
4 | Gold ore |
5 | Coal |
6 | Iron |
7 | Gold |
8 | Wine |
9 | Corn |
10 | Loaves |
11 | Flour |
12 | Leather |
13 | Sausages |
14 | Pig |
15 | Skin |
16 | Wooden Shield |
17 | Long Shield |
18 | Leather Armor |
19 | Iron Armament |
20 | Handaxe |
21 | Longsword |
22 | Lance |
23 | Pike |
24 | Longbow |
25 | Crossbow |
26 | Horse |
27 | Fish |
Index | Group type |
---|---|
0 | Melee |
1 | Anti-horse |
2 | Ranged |
3 | Mounted |
x is the unit, the numbers are the index for each direction:
7 0 1
6 x 2
5 4 3