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This is the repository used for Gnome: Makizushi, my summer 2024 coding project.

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Gnome: Makizushi by LHermannCoding

This is the repository used for Gnome: Makizushi, my summer 2024 coding project. I created this project because I was motivated to make my first solo game project, and wanted to continue to develop my pygame skills because of how much fun I had while creating checkers. All of the code and assets are publicly available in this repository for viewing.

(Note: Avoding clicking on the large ads when downloading from itch.io. Application will be contained in zip file once downloaded)

Gameplay:

You are Gnomelius, both a lone sushi chef and a whimsical gnome, who cooks to appease waves of mystical customers wanting their own delicious plate of maki. Use the arrow keys (up, down, left, right) to move around, and use the space bar for committing actions (ingredients, trashbin, counter). Your goal is to serve dishes until you reach the profit quota for the service. You must keep track of the arrival order of customers, the locations of ingredients, and how long you have to serve each customer. Good luck!

Dedication:

I dedicate this game to my girlfriend, who was there from the beginning to the end of this project and pushed me to keep on gnoming even when the coding challenges were tough. I would also dedicate this game to my brother, who achieved the first ever Gnome: Makizushi sub 30s $200 profit speedrun with a time of 27.81 seconds. Finally, I dedicate this game to the goons, whose whimsy and creativity truly embody the gnome spirit I was trying to recreate.

Assistance:

While this game was entirely a solo project, the YouTubers Coding with Russ and Clear Code had multiple helpful tutorials I watched for assistance with things like game states, image masking, and sprite animation.

Gameplay:

The core gameplay concept is inspired by the Overcooked franchise, which I have had a lot of fun playing with my girlfriend before deciding that I would attempt to create my own type of top-down cooking simulator.

Art:

All art assets were created by me. I used Piskel, the free online sprite editor, to create all of the the pixel art.

Sound:

Most sound effects were created by me using the SFXR software. One sound clip that occurs when serving an incorrect order was taken from this soundboard The song I used in the tutorial was Mii Channel 8 Bit Remix by Bubly on YouTube. The song I used in the main gameplay loop was Yasuha - Flyday Chinatown [ 8bits Version ] by PRYMA9.

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This is the repository used for Gnome: Makizushi, my summer 2024 coding project.

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