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Log asset name when not being able to create empty asset
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Laupetin committed Oct 5, 2023
1 parent cb4f23c commit 479b1d1
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion src/ObjLoading/AssetLoading/AssetLoadingManager.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@ XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t
return lastDependency;
}

std::cout << "Failed to create empty asset for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"" << std::endl;
std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"" << std::endl;
return nullptr;
}

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