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[T6] - SndBank Linking and Sound Bank (.sabs/.sabl) Writing #99
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skiff
changed the title
[T6] - SndBank Linking and Sound Bank (.sabs/.sabl) Writing #26
[T6] - SndBank Linking and Sound Bank (.sabs/.sabl) Writing
Jan 26, 2024
I think there may be an issue somewhere still with truly custom sounds. Need to investigate |
Fixed the issues with fully custom sounds. Custom sabl and sabs files are loading correctly now |
Laupetin
reviewed
Feb 8, 2024
Thanks for making this feature :) The CSV Reader for headers definitely is a good addition. Also nice branding section 😄 |
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Issue: #26
Properly link SndBank assets for T6. This includes generating the appropriate sound bank file needed for loaded and streamed sounds. Supports linking the sound aliases, sound reverbs and sound ducks.
Note: The Sound Bank files have a checksum in them that is supposed to be an MD5 hash of the data section. However, the game does not validate this in any way. All that is checked is that the same checksum exists in the actual SndBank asset. Since T6 is the only supported game that uses sound bank files, it is not necessary to calculate this and instead the SndBank asset and Sound Bank file are populated with default ('\xCC') data for the checksum. If other games are added in the future that utilize the Sound Bank files, this may need to be corrected