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Alex edited this page Aug 20, 2020
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The library is divided into 2 parts.
The core is a low level WASM binary, compiled from AssemblyScript. It accepts raw input data via the input buffer, digests it and outputs the result into an output buffer. The low level API here will show where to put the data inside the buffer, and where to take the result from.
Then higher level implementations abstract away this low level communication, and integrate into their platform specific environment. The project includes a Playcanvas implementation in the impl
folder.
- Low level WASM API - if you want to create your own implementation
- High level Playcanvas implementation - if you want to use the library with Playcanvas
Ballistics (c) 2020