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Update readme.md adding Cubzh open-source UGC game engine #100

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3 changes: 2 additions & 1 deletion readme.md
Original file line number Diff line number Diff line change
Expand Up @@ -117,6 +117,7 @@ Note: From LuaJIT to Lua to lua.vm.js to Moonshine, a basic benchmark sees perfo
- [Drystal](https://drystal.github.io/) - Open source, games can run on Linux or on any platform with a recent web browser.
- [Amulet](http://www.amulet.xyz/) - Open source, audio/visual toolkit suitable for small games and experimentation. It runs on Windows, Mac, Linux, HTML5 and iOS.
- [LÖVR](https://lovr.org) - 3D framework for creating virtual reality experiences, inspired by LÖVE 2D.
- [Cubzh](https://cu.bzh) - Open source, cross-platform UGC voxel game engine to create games and experiences using a Lua scripting API


### Game Development
Expand All @@ -127,7 +128,7 @@ Note: From LuaJIT to Lua to lua.vm.js to Moonshine, a basic benchmark sees perfo
- [lurker](https://github.com/rxi/lurker) - Shortens the iteration cycle by auto-swapping changed Lua files in a running LÖVE project.
- [HUMP](http://vrld.github.io/hump/) - A set of lightweight helpers for LÖVE; a game-oriented utility belt.
- MOAI
- [moaifiddle](https://moaifiddle.com) - Edit and share short scripts for the MOAI game engine and run them in the browser using WebGL.
- [moaifiddle](https://moaifiddle.com) - Edit and share short scripts for the MOAI game engine and run them in the browser using WebGL.
- [Jumper](https://github.com/Yonaba/Jumper) - Fast, lightweight, and easy-to-use pathfinding library for grid-based games.
- [lume](https://github.com/rxi/lume/) - Utility belt library geared toward game development.
- [NoobHub](https://github.com/Overtorment/NoobHub) - Network multiplayer for Corona, LÖVE, and more, following a simple pub-sub model.
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