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LittlePlanetCD committed Jun 29, 2024
2 parents 99412a7 + 38c37cb commit adb6e55
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2 changes: 1 addition & 1 deletion .github/ISSUE_TEMPLATE/bug_report.yml
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Before opening an issue, please read the following:
- Check the [FAQ](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/blob/master/FAQ.md) to see if your issue is addressed there.
- Check the [FAQ](https://github.com/RSDKModding/RSDKv3-Decompilation/blob/master/FAQ.md) to see if your issue is addressed there.
- Check **both open and closed** issues to see if your bug has already been reported. Duplicates will be closed.
- Do not ask for help for making mods.
- Do not report bugs for unofficial branches of the decompilation.
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12 changes: 6 additions & 6 deletions FAQ.md
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Expand Up @@ -15,7 +15,7 @@ A: The Retro Engine has all of its engine and game logic tied to the framerate,
A: A likely reason for this is that you put the decomp in a directory in your user folder (Desktop, Downloads, Documents, etc). These directories are known to cause issues, so move your decomp installation elsewhere, such as the root of the C drive or another drive. If it's still not working, try redownloading and reinstalling the decomp.

### Q: I found a bug!
A: Submit an issue in the Issues tab and we might fix it. Keep in mind that this is a decompilation, so bugs that exist in official releases will most likely not be fixed here.
A: Submit an issue in the Issues tab and we might look into it. Keep in mind that this is a decompilation, so bugs that exist in official releases will most likely not be fixed here.


# Using Blit/Steam RSDK Files
Expand All @@ -28,7 +28,7 @@ A: Similar to above, this is a script issue. You can fix it via a mod or by chan

# Using Mobile RSDK Files
### Q: Why does pressing B pause the game during gameplay?
A: This is a known script issue with most Sega Forever versions of the game. Using the [decompiled scripts](https://github.com/Rubberduckycooly/Sonic-CD-2011-Script-Decompilation) should fix it.
A: This is a known script issue with most Sega Forever versions of the game. Using the [decompiled scripts](https://github.com/RSDKModding/RSDKv3-Script-Decompilation) should fix it.

### Q: Why are the SEGA and Christian Whitehead logos in the title screen so low resolution?
A: This happens when using the Software Renderer, you can fix this by setting `HardwareRenderer` to true in settings.ini.
Expand Down Expand Up @@ -57,8 +57,8 @@ A: Long story short, it's to minimize piracy and ensure an extra layer of legal


# Miscellaneous
### Q: Will you do a decompilation for Sonic 1/Sonic 2?
A: I already have! You can find it [here](https://github.com/Rubberduckycooly/Sonic-1-2-2013-Decompilation).
### Q: Will you do a decompilation for RSDKv4?
A: I already have! You can find it [here](https://github.com/RSDKModding/RSDKv4-Decompilation).

### Q: Will you do a decompilation for Sonic Mania?
A: I already have! You can find the source code for Sonic Mania [here](https://github.com/Rubberduckycooly/Sonic-Mania-Decompilation) and RSDKv5 which is used to run it [here](https://github.com/Rubberduckycooly/RSDKv5-Decompilation).
### Q: Will you do a decompilation for RSDKv5/Sonic Mania?
A: I already have! You can find Sonic Mania [here](https://github.com/RSDKModding/Sonic-Mania-Decompilation) and RSDKv5 [here](https://github.com/RSDKModding/RSDKv5-Decompilation).
4 changes: 2 additions & 2 deletions README.md
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Expand Up @@ -51,7 +51,7 @@ This project uses [CMake](https://cmake.org/), a versatile building system that
In order to clone the repository, you need to install Git, which you can get [here](https://git-scm.com/downloads).

Clone the repo **recursively**, using:
`git clone --recursive https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation`
`git clone --recursive https://github.com/RSDKModding/RSDKv3-Decompilation`

If you've already cloned the repo, run this command inside of the repository:
```git submodule update --init --recursive```
Expand All @@ -74,7 +74,7 @@ Install the following dependencies: then follow the [compilation steps below](#c
- **apt (Debian/Ubuntu):** `sudo apt install build-essential cmake libglew-dev libglfw3-dev libsdl2-dev libogg-dev libtheora-dev libvorbis-dev`
- **rpm (Fedora):** `sudo dnf install make gcc cmake glew-devel glfw-devel sdl2-devel libogg-devel libtheora-devel libvorbis-devel zlib-devel`
- **apk (Alpine/PostmarketOS)** `sudo apk add build-base cmake glew-dev glfw-dev sdl2-dev libogg-dev libtheora-dev libvorbis-dev`
- Your favorite package manager here, [make a pull request](https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation/fork)
- Your favorite package manager here, [make a pull request](https://github.com/RSDKModding/RSDKv3-Decompilation/fork)

## Android
Follow the android build instructions [here.](./dependencies/android/README.md)
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2 changes: 1 addition & 1 deletion flatpak/com.sega.SonicCDAndroid.json
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"sources": [
{
"type": "git",
"url": "https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation.git",
"url": "https://github.com/RSDKModding/RSDKv3-Decompilation.git",
"branch": "master"
},
{
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2 changes: 1 addition & 1 deletion flatpak/com.sega.SonicCDSteam.json
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"sources": [
{
"type": "git",
"url": "https://github.com/Rubberduckycooly/Sonic-CD-11-Decompilation.git",
"url": "https://github.com/RSDKModding/RSDKv3-Decompilation.git",
"branch": "master"
},
{
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