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Ruemena committed Nov 29, 2023
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4 changes: 2 additions & 2 deletions index.json
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},
"markdown/eMec.html": {
"href": "markdown/eMec.html",
"title": "eMec | RueI",
"keywords": "eMec eMec is a wrapper for MEC that is used by RueI. it is absolutely not necessary to use it in your own plugins, but it does provide some utility. the core of eMEC are Tasks (not to be confused with .NET Tasks)."
"title": "eMEC | RueI",
"keywords": "eMEC eMEC is a wrapper for MEC that is used by RueI. it is absolutely not necessary to use it in your own plugins, but it does provide some utility. eMEC provides a few notable advantages over the usual MEC. firstly, it is much higher level - you do not directly manipulate CoroutineHandles directly. instead, you use TaskBases (not to be confused with .NET Tasks). secondly, if RueI detects that it is not running in Unity, it will automatically swap over to using .NET tasks, which means that you can do unit tests on things that use TaskBases but also use them normally in scp:sl."
},
"markdown/getting-started.html": {
"href": "markdown/getting-started.html",
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10 changes: 5 additions & 5 deletions markdown/eMec.html
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<html>
<head>
<meta charset="utf-8">
<title>eMec | RueI </title>
<title>eMEC | RueI </title>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta name="title" content="eMec | RueI ">
<meta name="title" content="eMEC | RueI ">

<link rel="icon" href="../favicon.ico">
<link rel="stylesheet" href="../public/docfx.min.css">
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</div>

<article data-uid="">
<h1 id="emec">eMec</h1>
<h1 id="emec">eMEC</h1>

<p>eMec is a wrapper for MEC that is used by RueI. it is absolutely not necessary to use it in your own plugins, but it does provide some utility.</p>
<p>the core of eMEC are <code>Tasks</code> (not to be confused with .NET Tasks).</p>
<p>eMEC is a wrapper for MEC that is used by RueI. it is absolutely not necessary to use it in your own plugins, but it does provide some utility.</p>
<p>eMEC provides a few notable advantages over the usual MEC. firstly, it is much higher level - you do not directly manipulate CoroutineHandles directly. instead, you use <code>TaskBases</code> (not to be confused with .NET Tasks). secondly, if RueI detects that it is <em>not</em> running in Unity, it will automatically swap over to using .NET tasks, which means that you can do unit tests on things that use <code>TaskBases</code> but also use them normally in scp:sl.</p>

</article>

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