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more woody arrow in the wood
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bazke committed Oct 13, 2024
1 parent 523c1d5 commit 51e8a2e
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1 change: 0 additions & 1 deletion src/main/java/com/lovetropics/extras/ExtraBlocks.java
Original file line number Diff line number Diff line change
Expand Up @@ -858,7 +858,6 @@ public InteractionResultHolder<ItemStack> use(Level leve, Player player, Interac
.texture("top", prov.modLoc("block/launchpad_top_nohoriz"))
.texture("particle", prov.modLoc("block/launchpad_side"));


//This creates many models. Is there a better way to do this? In BlockModelGenerators I think you can use some sort of selector on the properties...
prov.getVariantBuilder(ctx.get()).forAllStatesExcept(state -> {
Direction direction = state.getValue(LaunchpadBlock.FACING);
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