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Perfectly Balanced - Crisis

The development version of this mod would post on GitHub. If you want to play the latest version instead of the stable version, please follow the repo and use git pull to get the latest commit.

(Not balanced at all!)

The original game's crisis is boring because of the stupid Paradox's laziness, resulting in the crisis multiplier becoming a bewildering bonus by adding zeros with eyes closed, and not yet over-power enough to balance the level of some powerful mods. Therefore, I have added more types of modifiers to the original crisis attribute bonus, so that crisis ships also gain such as range buff and full recovery.

Different types of natural disasters will receive different bonuses.

  • Prethoryn: Greatly enhances damage, hull and armor, and damage to hull/armor.
  • Sentinels: This greatly increases the rate of fire and provides an overall bonus to hull, armor, and shields.
  • Extradimensionals: Greatly increases weapon range, hull & shields, and output to hull/shields.

The crisis multiplier can be reset after the game starts by edict.

Combat power overflow correction

Crisis balance MOD also carried out the combat power overflow correction, the ship and fleet combat power will have a higher ceiling (but the same may happen in the case of a large number of MOD combat power overflow), theoretically can support up to 500G fleet combat power ceiling.

Needs to be updated/needs to be compatible

Compatible with almost all mods by default, except some localized language content files, without overwriting any original content (stream of consciousness balance is so stream of consciousness).

If a new version is released/needs to be compatible with an older version, please let us know via message or private message from Creative Workshop.

Please leave a message through the Creative Workshop for compatible mods, such as new weapon slot types/ship types. I'm also trying to add more types of enhancements to the crisis, such as buff auras, fleet size, ship templates, and leadership traits.

意识流平衡:天灾

此MOD的开发版本将在GitHub进行实时更新,如果您想游玩最新的开发版本而非稳定版本,可以通过GitHub仓库的git pull获取最新的commit。

(完全随缘、随便做做数值的平衡!)

原版游戏的天灾实在是太拉垮了,因为蠢驴的偷懒,导致天灾倍率完全成了闭着眼睛按零的魔怔加成,而且还没有魔怔到能与魔怔MOD匹敌的等级。因此,我在原来的天灾属性加成上补全了更多类型的修正,使天灾舰船也能获得射程、舰体恢复等一系列不同的增益。

不同种类的天灾将会得到不同的加成:

  • 索林原虫:极大增强了伤害、船体与装甲,以及对船体/装甲的输出。
  • 肃正协议:极大增加了射速,并提供船体、装甲、护盾的全面加成。
  • 高维恶魔:极大增加了射程、船体与护盾,以及对船体/护盾的输出。

可以通过法令在游戏开始后进行天灾倍率重新设定。

战斗力溢出修正

天灾平衡MOD同样进行了战斗力溢出修正,舰船和舰队的战斗力将会有更高的上限(但同样有可能在大量MOD的情况下发生战斗力溢出),理论上可以支持达到500G的舰队战斗力上限。

需要更新/需要兼容

默认兼容几乎所有MOD,除去部分本地化语言内容文件外,没有覆盖任何原版内容(意识流平衡就是这么意识流)。

如果有新版本发布/需要兼容旧版本,请通过创意工坊留言或是私信告知。

对于其他MOD的内容兼容,例如新的武器槽位种类/舰船种类,同样可以通过创意工坊留言,目前仍然在后续开发工作中,我正在尝试为天灾添加更多类型的强化,例如BUFF光环、舰队规模、舰船装配以及领袖属性等。

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Stellaris mod, with enhanced crisis fleet power.

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