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Place Overcast maps into alphabet groups
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mitchts committed Jul 7, 2017
1 parent b4434cc commit 05e5e03
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Binary file added maps/a_journey_through_history/level.dat
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274 changes: 274 additions & 0 deletions maps/a_journey_through_history/map.xml
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<map proto="1.4.0">
<name>A Journey Through History</name>
<version>1.0.3</version>
<slug>a_journey_through_history</slug>
<objective>Runners must get from one side of the map to the other without getting killed by the Defenders.</objective>
<gamemode>ad</gamemode>
<gamemode>blitz</gamemode>
<rules>
<rule>Fall damage is disabled.</rule>
<rule>Don't camp!</rule>
</rules>
<time result="defenders">5m</time>
<blitz>
<lives>1</lives>
<broadcastLives>true</broadcastLives>
</blitz>
<include src="blitz-global.xml" />
<authors>
<author uuid="38ab65dd-95f9-406f-917c-6accc995421f" contribution="Paleolithic, Neolithic, Chinese Empire, The New World, and The Present stages." />
<!-- GoldenOre -->
<author uuid="d3814d5a-3d37-42f2-9db8-916846bb70ad" contribution="Stone Age stage." />
<!-- breadandcinnamon -->
<author uuid="fe3608b7-d105-4029-8800-34b3147065b6" contribution="Industrial Revolution stage." />
<!-- rockymine -->
<author uuid="7e7da86e-57a8-4b90-b297-4ef05e71dbdb" contribution="French Revolution stage." />
<!-- Whitever -->
<author uuid="65722be1-29fd-4e7d-a47d-94ed616ed880" contribution="Egyptian Empire and Roman/Greece stages." />
<!-- KroestV2 -->
<author uuid="5198dc37-537f-4ea5-8ee8-1e0952d4a36b" contribution="American Revolution stage." />
<!-- _3Each -->
<author uuid="829ed9df-e947-40a1-933e-81aa7cb05189" contribution="World War stage." />
<!-- Oxinous -->
<author uuid="86a53ac5-11db-4435-b672-ea3773c31082" contribution="The End of The World stage." />
<!-- issac7227 -->
<author uuid="a23a1d91-7e97-40b4-8f5e-1ab82d8f5ade" contribution="The Middle Age stage." />
<!-- chle_ -->
</authors>
<teams>
<team color="dark red" id="runners" max="25" max-overfill="30" plural="true">Runners</team>
<team color="dark_gray" id="defenders" max="4" plural="true">Defenders</team>
</teams>
<kits>
<kit id="spawn" force="true">
<saturation>20</saturation>
<foodlevel>20</foodlevel>
</kit>
<kit id="runners-kit">
<helmet color="993333">leather helmet</helmet>
<chestplate color="993333">leather chestplate</chestplate>
<leggings color="993333">leather leggings</leggings>
<boots color="993333" enchantment="depth strider:2">leather boots</boots>
<potion duration="oo" amplifier="1">speed</potion>
</kit>
<kit id="defenders-kit">
<helmet color="191919">leather helmet</helmet>
<chestplate color="191919">leather chestplate</chestplate>
<leggings color="191919">leather leggings</leggings>
<boots color="191919" enchantment="depth strider:2">leather boots</boots>
<item slot="1" unbreakable="true" enchantment="ARROW_INFINITE:1;power:1">bow</item>
<item slot="28" amount="1">arrow</item>
<potion duration="oo" amplifier="3">speed</potion>
</kit>
<kit id="shield" force="true">
<helmet color="993333">leather helmet</helmet>
<chestplate color="993333">leather chestplate</chestplate>
<leggings color="993333">leather leggings</leggings>
<boots color="993333" enchantment="depth strider:2">leather boots</boots>
<potion duration="oo" amplifier="1">speed</potion>
<item slot="0" amount="1">SHIELD</item>
<clear-items />
</kit>
<kit id="boat" force="true">
<helmet color="993333">leather helmet</helmet>
<chestplate color="993333">leather chestplate</chestplate>
<leggings color="993333">leather leggings</leggings>
<boots color="993333" enchantment="depth strider:2">leather boots</boots>
<potion duration="oo" amplifier="1">speed</potion>
<item slot="0" amount="1">boat</item>
<clear-items />
</kit>
</kits>
<spawns>
<spawn team="runners" kit="runners-kit">
<regions yaw="0">
<block>-15,31,-1286</block>
</regions>
</spawn>
<spawn team="defenders" kit="defenders-kit">
<regions yaw="0">
<block>-14,64,-1292</block>
</regions>
</spawn>
<default>
<regions yaw="0">
<cylinder base="-15,31,-1286" radius="1" height="0" />
</regions>
</default>
</spawns>
<gamerules>
<naturalRegeneration>true</naturalRegeneration>
</gamerules>
<filters>
<any id="monument">
<material>sponge</material>
</any>
</filters>
<regions>
<apply region="everywhere" block="monument" />
<apply kit="shield">
<region>
<rectangle min="-20,-813" max="-9,-812" />
</region>
</apply>
<apply kit="boat">
<region>
<rectangle min="-12,-729" max="-19,-730" />
</region>
</apply>
</regions>
<destroyables name="Monument" materials="sponge" completion="100%">
<destroyable owner="defenders">
<region>
<block>-16,38,-189</block>
</region>
</destroyable>
</destroyables>
<portals>
<portal x="@35.5" y="@33" z="@-1273.5" yaw="@0">
<region>
<cuboid min="-12,66,-1288" max="-14,63,-1290" />
</region>
</portal>
<portal x="@-65.5" y="@33" z="@-1274.5" yaw="@0">
<region>
<cuboid min="-15,66,-1289" max="-17,63,-1290" />
</region>
</portal>
<portal x="@4.5" y="@34" z="@-944.5" yaw="@0">
<region>
<cuboid min="37,36,-977" max="34,33,-978" />
</region>
</portal>
<portal x="@-35.5" y="@34" z="@-944.5" yaw="@0">
<region>
<cuboid min="-64,36,-977" max="-67,33,-978" />
</region>
</portal>
<portal x="@35.5" y="@33" z="@-979.5" yaw="@180">
<region>
<cuboid min="3,37,-947" max="6,34,-946" />
</region>
</portal>
<portal x="@-65.5" y="@33" z="@-979.5" yaw="@180">
<region>
<cuboid min="-37,37,-947" max="-34,34,-946" />
</region>
</portal>
<portal x="@35.5" y="@33" z="@-898.5" yaw="@0">
<region>
<cuboid min="6,37,-916" max="3,34,-917" />
</region>
</portal>
<portal x="@-65.5" y="@33" z="@-898.5" yaw="@0">
<region>
<cuboid min="-34,37,-916" max="-37,34,-917" />
</region>
</portal>
<portal x="@4.5" y="@34" z="@-918.5" yaw="@180">
<region>
<cuboid min="34,36,-901" max="37,33,-900" />
</region>
</portal>
<portal x="@-35.5" y="@34" z="@-918.5" yaw="@180">
<region>
<cuboid min="-67,36,-901" max="-64,33,-900" />
</region>
</portal>
<portal x="@-2.5" y="@29" z="@-289.5" yaw="@90">
<region>
<cuboid min="37,36,-324" max="34,33,-325" />
</region>
</portal>
<portal x="@-27.5" y="@29" z="@-289.5" yaw="@-90">
<region>
<cuboid min="-64,36,-324" max="-67,33,-325" />
</region>
</portal>
<portal x="@35.5" y="@33" z="@-326.5" yaw="@180">
<region>
<cuboid min="-0,32,-291" max="-1,29,-288" />
</region>
</portal>
<portal x="@-65.5" y="@33" z="@-326.5" yaw="@180">
<region>
<cuboid min="-30,32,-288" max="-29,29,-291" />
</region>
</portal>
<portal x="@35.5" y="@33" z="@-258.5" yaw="@0">
<region>
<cuboid min="-0,32,-281" max="-1,29,-278" />
</region>
</portal>
<portal x="@-65.5" y="@33" z="@-258.5" yaw="@0">
<region>
<cuboid min="-30,32,-278" max="-29,29,-281" />
</region>
</portal>
<portal x="@-2.5" y="@29" z="@-278" yaw="@90">
<region>
<cuboid min="34,36,-261" max="37,33,-260" />
</region>
</portal>
<portal x="@-27.5" y="@29" z="@-279.5" yaw="@-90">
<region>
<cuboid min="-67,36,-261" max="-64,33,-260" />
</region>
</portal>
<portal x="@-65.5" y="@33" yaw="@0">
<region>
<cuboid min="38,32,-1275" max="37,31,-978" />
</region>
</portal>
<portal x="@35.5" y="@33" yaw="@0">
<region>
<cuboid min="-68,32,-978" max="-67,31,-1275" />
</region>
</portal>
<portal x="@-35.5" y="@34" yaw="@0">
<region>
<cuboid min="7,33,-945" max="6,32,-918" />
</region>
</portal>
<portal x="@4.5" y="@34" yaw="@0">
<region>
<cuboid min="-38,33,-918" max="-37,32,-945" />
</region>
</portal>
<portal x="@-65.5" y="@33" yaw="@0">
<region>
<cuboid min="38,32,-900" max="37,31,-325" />
</region>
</portal>
<portal x="@35.5" y="@33" yaw="@0">
<region>
<cuboid min="-68,32,-325" max="-67,31,-900" />
</region>
</portal>
<portal x="@-65.5" y="@33" yaw="@0">
<region>
<cuboid min="38,32,-260" max="37,31,-211" />
</region>
</portal>
<portal x="@35.5" y="@33" yaw="@0">
<region>
<cuboid min="-68,32,-211" max="-67,31,-260" />
</region>
</portal>
</portals>
<hunger>
<depletion>off</depletion>
</hunger>
<disabledamage>
<damage>fall</damage>
</disabledamage>
<itemremove>
<item>leather helmet</item>
<item>leather chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>shield</item>
<item>sign</item>
<item>boat</item>
</itemremove>
</map>
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Binary file added maps/a_journey_through_history/region/r.0.-3.mca
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Binary file added maps/a_spooky_sunset/level.dat
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Binary file added maps/a_spooky_sunset/map.png
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