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Add various maps created by AtlasGames
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mitchts committed Apr 27, 2017
1 parent 0475c51 commit 241491a
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Binary file added maps/alien_5x5/level.dat
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91 changes: 91 additions & 0 deletions maps/alien_5x5/map.xml
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<map proto="1.4.0">
<name>Alien</name>
<slug>alien</slug>
<version>1.0.5</version>
<objective>Get the most kills within 5 minutes!</objective>
<authors>
<author uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7" />
<!-- AtlasGames -->
</authors>
<gamemode>FFA</gamemode>
<score>
<kills>1</kills>
</score>
<time>5m</time>
<players min="3" max="5" max-overfill="5" show-name-tags="false" />
<respawn auto="true" />
<spawns safe="true" spread="true">
<spawn kit="spawn-kit">
<regions angle="0,10,0">
<point>13,2,-8</point>
<point>-7,1,-17</point>
<point>21,2,-19</point>
<point>23,2,12</point>
<point>-22,2,6</point>
<point>-20,11,24</point>
<point>-3,9,24</point>
<point>20,10,15</point>
<point>19,12,-17</point>
<point>-1,10,-19</point>
<point>-17,7,8</point>
<point>-19,2,-21</point>
</regions>
</spawn>
<default kit="obs-kit">
<regions>
<point yaw="135" pitch="18">-11.5,21,-4.5</point>
</regions>
</default>
</spawns>
<kits>
<kit id="spawn-kit" parents="obs-kit">
<item slot="0" unbreakable="true" material="stone sword" />
<item slot="1" unbreakable="true" material="bow" />
<item slot="8" amount="24" material="arrow" />
<helmet unbreakable="true" locked="true" color="7F3FB2" material="leather helmet" />
<chestplate unbreakable="true" locked="true" material="chainmail chestplate" />
<leggings unbreakable="true" locked="true" color="7F3FB2" material="leather leggings" />
<boots unbreakable="true" locked="true" material="iron boots" enchantment="protection fall:4" />
<potion duration="1m30s">absorption</potion>
<potion duration="3s" amplifier="5">resistance</potion>
</kit>
<kit id="kill-boost">
<potion duration="3s" amplifier="3">regeneration</potion>
</kit>
<kit id="obs-kit">
<potion duration="oo">night vision</potion>
</kit>
</kits>
<killreward>
<potion duration="4" amplifier="2">speed</potion>
<item material="ender pearl" />
<item amount="8" material="arrow" />
<kit id="kill-boost" force="true"/>
</killreward>
<regions>
<cuboid id="roof" min="-25,17,-25" max="25,30,25" />
<apply enter="never" region="roof" message="You cannot leave the playing field!" />
<apply block="never" />
</regions>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<hunger>
<depletion>off</depletion>
</hunger>
<itemremove>
<item>ender pearl</item>
<item>golden apple</item>
<item>iron boots</item>
<item>leather leggings</item>
<item>chainmail chestplate</item>
<item>leather helmet</item>
<item>arrow</item>
<item>stone sword</item>
<item>bow</item>
</itemremove>
<disabledamage>
<damage>fall</damage>
<damage>suffocation</damage>
</disabledamage>
</map>
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106 changes: 106 additions & 0 deletions maps/battleship/map.xml
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<map proto="1.4.0" game="Battleship">
<name>Battleship</name>
<objective>Eliminate the other team to win!</objective>
<version>1.0.0</version>
<gamemode>arcade</gamemode>
<authors>
<author uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7" />
<!-- AtlasGames !-->
</authors>
<broadcasts>
<alert after="1s">`6`lGet to a spot quick before the wall falls!</alert>
<alert after="5s">`6`lThe wall falls in 10 seconds!</alert>
<alert after="10s">`6`lThe wall falls in 5 seconds!</alert>
<alert after="13s">`6`lThe wall falls in 3 seconds!</alert>
<alert after="14s">`6`lThe wall falls in 2 seconds!</alert>
<alert after="15s">`6`lThe wall falls in 1 seconds!</alert>
<alert after="16s">`6`lThe wall has fallen! Fire away!</alert>
</broadcasts>
<time>2m</time>
<blitz>
<lives>2</lives>
<broadcastLives>true</broadcastLives>
</blitz>
<teams>
<team color="blue" id="blue" min="2" max="4" max-overfill="4" show-name-tags="false">Blue</team>
<team color="red" id="red" min="2" max="4" max-overfill="4" show-name-tags="false">Red</team>
</teams>
<kits>
<kit id="spawn-kit">
<item projectile="tnt-cannon" name="`6`lCannon Blast">end rod</item>
<effect duration="oo" amplifier="2">poison</effect>
<effect duration="3" amplifier="3">resistance</effect>
<game-mode>adventure</game-mode>
</kit>
<kit id="blue-kit" parents="spawn-kit">
<helmet unbreakable="true" color="334CB2">leather helmet</helmet>
</kit>
<kit id="red-kit" parents="spawn-kit">
<helmet unbreakable="true" color="993333">leather helmet</helmet>
</kit>
<kit id="no-poison" force="true">
<effect duration="0" amplifier="1">poison</effect>
<effect duration="2" amplifier="3">regeneration</effect>
</kit>
</kits>
<spawns>
<spawn team="red" kit="red-kit">
<regions yaw="-90">
<region id="red-spawn" />
</regions>
</spawn>
<spawn team="blue" kit="blue-kit">
<regions yaw="90">
<region id="blue-spawn" />
</regions>
</spawn>
<default>
<regions>
<point>0.5,8,-16.5</point>
</regions>
</default>
</spawns>
<regions>
<cuboid id="small-wall" min="0,0,-13" max="1,6,14" />
<cuboid id="large-wall" min="0,0,16" max="1,14,43" />
<cuboid id="wall-zone" min="-2.5,1,-12" max="3.5,10,13" />

<point id="red-spawn">-14.5,3,0.5</point>
<point id="blue-spawn">15.5,3,0.5</point>

<below id="board" y="3" />

<apply enter="never" region="wall-zone" />
<apply kit="no-poison" region="board" />
<apply block="never" region="everywhere" />
</regions>
<structures>
<structure id="sml-struct" region="small-wall" />
<structure id="lg-struct" region="large-wall" />

<dynamic structure="sml-struct" filter="sml-filter" location="0,0,-13" />
<dynamic structure="lg-struct" filter="lg-filter" location="0,0,-13" />
</structures>
<filters>
<not id="lg-filter">
<time>16s</time>
</not>

<time id="sml-filter">16s</time>
</filters>
<projectiles>
<projectile id="tnt-cannon" projectile="TNTPrimed" damage="10" name="`6`lCannon Blast" velocity="1.5" destroy-filter="never" cooldown="1s" throwable="false" />
</projectiles>
<disabledamage>
<!-- TNT damages enemies and self, but not teammates -->
<damage ally="true" self="true" enemy="false" other="false">block explosion</damage>
</disabledamage>
<itemremove>
<item>egg</item>
<item>leather helmet</item>
<item>end rod</item>
</itemremove>
<hunger>
<depletion>off</depletion>
</hunger>
</map>
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Binary file added maps/block_runner/level.dat
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Binary file added maps/block_runner/map.png
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30 changes: 30 additions & 0 deletions maps/block_runner/map.xml
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<map proto="1.4.0" game="`eProgress">
<name>BR: Classic</name>
<version>1.0.0</version>
<slug>block_runner</slug>
<include src="void-death.xml"/>
<include src="block-runner.xml"/> <!-- Required by all Block Runner maps -->
<authors>
<author uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7"/> <!-- AtlasGames -->
</authors>
<spawns>
<spawn kit="spawn">
<regions yaw="90">
<region id="spawn-location"/>
</regions>
</spawn>
<default>
<regions yaw="90">
<point>-61,11.5,103</point>
</regions>
</default>
</spawns>
<regions>
<block id="spawn-location">-70,6,103</block>
<cuboid id="mon" min="-72,2,101" max="-70,3,104"/>
<below id="checkpoint1" x="-110"/>
<below id="checkpoint2" x="-176"/>
<below id="checkpoint3" x="-238"/>
<cuboid id="box-win" min="-314,10,101" max="-310,0,105"/>
</regions>
</map>
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106 changes: 106 additions & 0 deletions maps/blossom_falls/map.xml
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<map proto="1.4.0" game="FFA">
<name>Blossom Falls</name>
<version>1.0.0</version>
<objective>Get the most kills in 8 minutes!</objective>
<authors>
<author uuid="e79fbdc9-627e-4dac-97a6-81a3046220d7" />
<!-- AtlasGames -->
<author uuid="d31e22be-a729-417f-967e-3636c19e0909" />
<!-- ThirdKnight -->
</authors>
<timelock>off</timelock>
<hunger>
<depletion>off</depletion>
</hunger>
<disabledamage>
<damage>fall</damage>
</disabledamage>
<players min="2" max="20" max-overfill="24" />
<respawn auto="true" delay="2.5s" spectate="true" blackout="false" />
<score>
<kills>1</kills>
</score>
<rage/>
<time>8m</time>
<spawns>
<spawn kit="spawn-kit">
<regions>
<point yaw="-90">72.5, 30, -2.5</point>
<point yaw="9">145, 50, -2.5</point>
<point yaw="90">147.5, 56, -4.5</point>
<point yaw="135">174, 84, 18</point>
<point yaw="45">14, 59, 41</point>
<point yaw="150">0,70,89</point>
<point yaw="-132">-10,61,77</point>
<point yaw="128">163,76,13</point>
<point yaw="167">147,52,22</point>
<point yaw="-32">140,57,-12</point>
<point yaw="37">93,19,-14</point>
<point yaw="-104">75,25,-1</point>
<point yaw="177">16,73,91</point>
<point yaw="-45">-9,77,53</point>
<point yaw="138">9,76,64</point>
<point yaw="-148">10,64,70</point>
<point yaw="143">97,19,14</point>
<point yaw="124">95,25,9</point>
<point yaw="90">88,36,-3</point>
<point yaw="-48">75,7,2</point>
<point yaw="-16">92,7,-6</point>
<point yaw="-173">80,6,13</point>
<point yaw="-33">-1,58,41</point>
<point yaw="50">14,59,40</point>
<point yaw="110">68,18,2</point>
<point yaw="-45">78,20,-10</point>
<point yaw="51">94,17,1</point>
<point yaw="138">166,70,16</point>
<point yaw="22">166,77,-13</point>
<point yaw="177">145,47,21</point>
</regions>
</spawn>
<default>
<regions>
<point yaw="135">121, 121, 107</point>
</regions>
</default>
</spawns>
<kits>
<kit id="spawn-kit">
<helmet unbreakable="true">chainmail helmet</helmet>
<chestplate unbreakable="true">chainmail chestplate</chestplate>
<leggings unbreakable="true" color="334CB2">leather leggings</leggings>
<boots unbreakable="true" color="334CB2" enchantment="depth strider:3">leather boots</boots>
<item slot="0" enchantments="damage_all:10">iron sword</item>
<item slot="1" enchantments="arrow_damage:10">bow</item>
<item slot="2" amount="2">arrow</item>
<potion duration="2" amplifier="10">resistance</potion>
<double-jump/>
</kit>
</kits>
<itemremove>
<item>chainmail helmet</item>
<item>chainmail chestplate</item>
<item>leather leggings</item>
<item>leather boots</item>
<item>iron sword</item>
<item>bow</item>
<item>arrow</item>
</itemremove>
<killreward>
<item slot="2">arrow</item>
</killreward>
<regions>
<cuboid min="25,60,44" max="28,61,47" id="pTOg-pad" />
<cuboid min="68,21,17" max="71,22,20" id="gTOp-pad" />
<cuboid min="101,22,-2" max="103,23,1" id="gTOpu-pad" />
<cuboid min="139,49,7" max="141,50,10" id="puTOg-pad" />
<cuboid min="117,121,103" max="119,122,105" id="obsspawn" />

<apply velocity="10,3.5,-10" region="pTOg-pad" />
<apply velocity="-12,10,10" region="gTOp-pad" />
<apply velocity="10,10,0" region="gTOpu-pad" />
<apply velocity="-10,2,0" region="puTOg-pad" />
<apply velocity="-10,2,-10" region="obsspawn"/>

<apply block="never" />
</regions>
</map>
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