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Add some blitz maps
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mitchts committed Jul 23, 2018
1 parent c7392bd commit b8f9da7
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Binary file added maps/forsaken_monument/level.dat
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Binary file added maps/forsaken_monument/map.png
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90 changes: 90 additions & 0 deletions maps/forsaken_monument/map.xml
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<?xml version="1.0"?>
<map proto="1.3.5">
<include src="blitz-global.xml" />
<name>Forsaken Monument</name>
<version>1.0.1</version>
<objective>Eliminate the other team within 8 minutes!</objective>
<authors>
<author uuid="f690a591-348b-482e-a18d-7779d0c0a28c" />
<!-- mitchiii_ -->
</authors>
<blitz>
<time>8m</time>
<lives>1</lives>
<broadcastLives>true</broadcastLives>
<title>Blitz</title>
</blitz>
<teams>
<team color="dark red" max="18" max-overfill="24">Red</team>
<team color="blue" max="18" max-overfill="24">Blue</team>
</teams>
<spawns>
<spawn team="red" kit="red" yaw="90">
<block>103.5,3,-63.5</block>
</spawn>
<spawn team="blue" kit="blue" yaw="-90">
<block>199.5,3,-63.5</block>
</spawn>
<default yaw="-180">
<block>151.5,20,-58.5</block>
</default>
</spawns>
<kits>
<kit name="spawn" force="true">
<item slot="0">stone sword</item>
<item slot="1">bow</item>
<item slot="8" amount="24">arrow</item>
<chestplate>gold chestplate</chestplate>
<boots>iron boots</boots>
<potion duration="1m30s" ambient="true">absorption</potion>
</kit>
<kit name="red" parents="spawn">
<helmet color="FF0000">leather helmet</helmet>
</kit>
<kit name="blue" parents="spawn">
<helmet color="0000FF">leather helmet</helmet>
</kit>
</kits>
<killreward>
<item>golden apple</item>
<item amount="8">arrow</item>
</killreward>
<filters>
<filter name="allowed">
<any>
<block>leaves</block>
<block>water lily</block>
<block>vine</block>
<block>long grass</block>
</any>
</filter>
</filters>
<regions>
<apply block="allowed">
<rectangle min="-oo,-oo" max="oo,oo" />
</apply>
</regions>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<hunger>
<depletion>off</depletion>
</hunger>
<itemremove>
<item>gold chestplate</item>
<item>leather helmet</item>
<item>iron boots</item>
<item>golden apple</item>
<item>leaves</item>
<item>sapling</item>
<item>apple</item>
<item>water lily</item>
<item>vine</item>
<item>long grass</item>
<item>seeds</item>
</itemremove>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
</toolrepair>
</map>
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Binary file added maps/forsaken_ruins/level.dat
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Binary file added maps/forsaken_ruins/map.png
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160 changes: 160 additions & 0 deletions maps/forsaken_ruins/map.xml
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<?xml version="1.0"?>
<map proto="1.3.5">
<include src="blitz-global.xml" />
<name>Forsaken Ruins</name>
<version>1.2.2</version>
<objective>Eliminate the other team within 10 minutes!</objective>
<gamemode>blitz</gamemode>
<authors>
<author uuid="f690a591-348b-482e-a18d-7779d0c0a28c"/>
<!-- mitchiii_ -->
</authors>
<blitz>
<time>10m</time>
<lives>1</lives>
<broadcastLives>true</broadcastLives>
<title>Blitz</title>
</blitz>
<teams>
<team color="dark red" max="18" max-overfill="24">Red</team>
<team color="blue" max="18" max-overfill="24">Blue</team>
</teams>
<spawns>
<spawn team="red" kit="red" yaw="180">
<block>-30,56,38</block>
</spawn>
<spawn team="blue" kit="blue" yaw="0">
<block>2,56,-117</block>
</spawn>
<default yaw="180">
<block>0,50.5,0</block>
</default>
</spawns>
<kits>
<kit name="spawn" force="true">
<item slot="0" unbreakable="true">stone sword</item>
<item slot="1" unbreakable="true">bow</item>
<item slot="2" unbreakable="true">stone spade</item>
<item slot="3" unbreakable="true">stone axe</item>
<item slot="4" damage="1" amount="24">wood</item>
<item slot="5" amount="16">torch</item>
<item slot="7" damage="16453" potions="heal:1:0:false">potion</item>
<item slot="8" damage="16453" potions="heal:1:0:false">potion</item>
<item slot="28" amount="24">arrow</item>
<chestplate unbreakable="true">gold chestplate</chestplate>
<boots unbreakable="true">iron boots</boots>
</kit>
<kit name="red" parents="spawn">
<helmet color="FF0000" unbreakable="true">leather helmet</helmet>
</kit>
<kit name="blue" parents="spawn">
<helmet color="0000FF" unbreakable="true">leather helmet</helmet>
</kit>
</kits>
<killreward>
<item damage="16453" potions="heal:1:0:false">potion</item>
<item amount="8">arrow</item>
</killreward>
<killreward>
<filter>
<kill-streak count="2"/>
</filter>
<item>tnt</item>
</killreward>
<filters>
<filter name="allowed-blocks">
<any>
<block>wood</block>
<block>log:1</block>
<block>log:13</block>
<block>leaves</block>
<block>torch</block>
<block>grass</block>
<block>gravel</block>
<block>long grass</block>
<block>red rose:1</block>
<block>red rose:8</block>
<block>water lily</block>
<block>tnt</block>
<block>water</block>
<block>stationary water</block>
<block>stained glass pane:0</block>
<block>wood step</block>
<block>vine</block>
<block>carpet</block>
<block>wool</block>
<block>fence</block>
<block>step:3</block>
</any>
</filter>
<filter name="deny-void">
<deny>
<void/>
</deny>
</filter>
</filters>
<regions>
<apply block="deny-void" message="You may not build in the void!">
<negative>
<rectangle min="-40,54" max="12,-132" />
</negative>
</apply>
<apply block="allowed-blocks">
<rectangle min="oo,oo" max="-oo,-oo" />
</apply>
<apply enter="deny-all" message="Do not climb above the map!">
<cuboid min="-oo,71,-oo" max="oo,oo,oo" />
</apply>
</regions>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<hunger>
<depletion>off</depletion>
</hunger>
<itemremove>
<item>gold chestplate</item>
<item>leather helmet</item>
<item>iron boots</item>
<item>golden apple</item>
<item>leaves</item>
<item>sapling</item>
<item>apple</item>
<item>grass</item>
<item>gravel</item>
<item>dirt</item>
<item>long grass</item>
<item>red rose:1</item>
<item>red rose:8</item>
<item>water lily</item>
<item>flint</item>
<item>wood step</item>
<item>cobblestone</item>
<item>carpet</item>
<item>wool</item>
<item>fence</item>
<item>trap door</item>
<item>stone plate</item>
<item>stone button</item>
<item>step</item>
</itemremove>
<toolrepair>
<tool>stone sword</tool>
<tool>bow</tool>
<tool>stone spade</tool>
<tool>stone axe</tool>
</toolrepair>
<tnt>
<instantignite>on</instantignite>
</tnt>
<disabledamage>
<damage ally="true" self="false" enemy="false" other="false">block explosion</damage>
</disabledamage>
<blockdrops>
<rule>
<fall-chance>0.8</fall-chance>
<land-chance>0.8</land-chance>
<fall-speed>1.5</fall-speed>
</rule>
</blockdrops>
</map>
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Binary file added maps/forsaken_stronghold/level.dat
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Binary file added maps/forsaken_stronghold/map.png
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100 changes: 100 additions & 0 deletions maps/forsaken_stronghold/map.xml
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<map proto="1.4.0" game="Blitz">
<include src="blitz-global.xml" />
<name>Forsaken Stronghold</name>
<version>1.0.2</version>
<objective>Eliminate the other team!</objective>
<authors>
<author uuid="f690a591-348b-482e-a18d-7779d0c0a28c"/>
<!-- mitchiii_ -->
</authors>
<blitz />
<time>10m</time>
<teams>
<team id="red-team" color="dark red" max="16" max-overfill="18">Red</team>
<team id="blue-team" color="blue" max="16" max-overfill="18">Blue</team>
</teams>
<spawns safe="true">
<spawn team="red-team" kit="red-kit" region="red-spawn" yaw="180" />
<spawn team="blue-team" kit="blue-kit" region="blue-spawn" yaw="0" />
<default kit="default-kit" region="default-spawn" yaw="90" />
</spawns>
<kits>
<kit id="default-kit">
<potion duration="oo">night vision</potion>
</kit>
<kit id="spawn">
<item slot="0" unbreakable="true" material="stone sword" />
<item slot="1" unbreakable="true" material="bow" />
<item slot="2" unbreakable="true" material="stone axe" />
<item slot="3" damage="1" amount="24" material="wood" />
<item slot="4" amount="16" material="torch" />
<item slot="8" amount="24" material="arrow" />
<chestplate unbreakable="true" material="gold chestplate" />
<boots unbreakable="true" material="iron boots" />
<potion duration="1m30s" ambient="true">absorption</potion>
</kit>
<kit id="red-kit" parents="spawn">
<helmet color="FF0000" unbreakable="true" material="leather helmet" />
</kit>
<kit id="blue-kit" parents="spawn">
<helmet color="0000FF" unbreakable="true" material="leather helmet" />
</kit>
</kits>
<killreward>
<item material="golden apple" />
<item damage="1" amount="6" material="wood" />
<item amount="8" material="arrow" />
</killreward>
<filters>
<all id="allowed-blocks">
<any>
<material>wood</material>
<material>leaves</material>
<material>torch</material>
<material>long grass</material>
<material>red rose</material>
<material>water lily</material>
<material>water</material>
<material>stationary water</material>
<material>carpet</material>
<material>wool</material>
</any>
<not>
<void />
</not>
</all>
</filters>
<regions>
<cylinder id="default-spawn" base="46.5,36,0.5" radius="2" height="2" />
<cylinder id="red-spawn" base="1.5,18,44.5" radius="2" height="2" />
<cylinder id="blue-spawn" base="1.5,18,-43.5" radius="2" height="2" />
<apply block="allowed-blocks" />
</regions>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<hunger>
<depletion>off</depletion>
</hunger>
<itemremove>
<item>stone sword</item>
<item>bow</item>
<item>stone spade</item>
<item>stone axe</item>
<item>gold chestplate</item>
<item>leather helmet</item>
<item>iron boots</item>
<item>golden apple</item>
<item>leaves</item>
<item>sapling</item>
<item>apple</item>
<item>long grass</item>
<item>red rose</item>
<item>carpet</item>
<item>wool</item>
<item>torch</item>
<item>wood</item>
<item>arrow</item>
<item>water lily</item>
</itemremove>
</map>
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