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Add Danagal Stronghold, Frontier, Frost Bound: Rage, Latch 2 and Snow…
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…y Frontier
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mitchts committed Feb 22, 2017
1 parent 7ae29b0 commit c2b0223
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Binary file added maps/danagal_stronghold/level.dat
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Binary file added maps/danagal_stronghold/map.png
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61 changes: 61 additions & 0 deletions maps/danagal_stronghold/map.xml
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<map proto="1.4.2" game="Skywars">
<name>Danagal Stronghold</name>
<version>1.0</version>
<authors>
<author uuid="f690a591-348b-482e-a18d-7779d0c0a28c"/>
<!-- mitchiii_ -->
</authors>
<include src="skywars.xml"/>
<maxbuildheight>96</maxbuildheight>
<kits>
<kit id="all-effects"><!-- Effects given to observers and players -->
<!-- none -->
</kit>
</kits>
<spawns>
<default kit="all-effects" region="observer-spawn" yaw="-90"/>
<spawns spread="true" exclusive="true" kit="spawn-effects" angle="-287.5,74.5,-94.5">
<spawn region="player-1-spawn"/>
<spawn region="player-2-spawn"/>
<spawn region="player-3-spawn"/>
<spawn region="player-4-spawn"/>
<spawn region="player-5-spawn"/>
<spawn region="player-6-spawn"/>
<spawn region="player-7-spawn"/>
<spawn region="player-8-spawn"/>
</spawns>
</spawns>
<regions>
<!-- Observer spawnpoint -->
<point id="observer-spawn">-285.5,74.85,-94.5</point>
<!-- Player spawns -->
<point id="player-1-spawn">-244.5,64.5,-159.5</point>
<point id="player-2-spawn">-330.5,64.5,-159.5</point>
<point id="player-3-spawn">-352.5,64.5,-137.5</point>
<point id="player-4-spawn">-352.5,64.5,-51.5</point>
<point id="player-5-spawn">-330.5,64.5,-29.5</point>
<point id="player-6-spawn">-244.5,64.5,-29.5</point>
<point id="player-7-spawn">-222.5,64.5,-51.5</point>
<point id="player-8-spawn">-222.5,64.5,-137.5</point>
<!-- Tier 1 Chests (Player island) -->
<sphere id="player-1-chests" radius="24" origin="-244.5,64.5,-159.5"/>
<sphere id="player-2-chests" radius="24" origin="-330.5,64.5,-159.5"/>
<sphere id="player-3-chests" radius="24" origin="-352.5,64.5,-137.5"/>
<sphere id="player-4-chests" radius="24" origin="-352.5,64.5,-51.5"/>
<sphere id="player-5-chests" radius="24" origin="-330.5,64.5,-29.5"/>
<sphere id="player-6-chests" radius="24" origin="-244.5,64.5,-29.5"/>
<sphere id="player-7-chests" radius="24" origin="-222.5,64.5,-51.5"/>
<sphere id="player-8-chests" radius="24" origin="-222.5,64.5,-137.5"/>
<!-- Tier 2 Chests (Outer middle) -->
<negative id="tier-2-chests">
<union>
<region id="tier-1-chests"/>
<region id="tier-3-chests"/>
</union>
</negative>
<!-- Tier 3 Chests (Very middle) -->
<union id="tier-3-chests">
<sphere radius="10" origin="-287.5,74.5,-94.5"/>
</union>
</regions>
</map>
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Binary file added maps/frontier/level.dat
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Binary file added maps/frontier/map.png
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136 changes: 136 additions & 0 deletions maps/frontier/map.xml
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<map proto="1.4.0">
<name>Frontier</name>
<slug>frontier</slug>
<version>1.3.1</version>
<objective>Get the most kills within 5 minutes</objective>
<authors>
<author uuid="f690a591-348b-482e-a18d-7779d0c0a28c" />
<!-- mitchiii_ -->
</authors>
<contributors>
<contributor uuid="04415962-13e2-4010-b5f1-6d5ed7e537d4" contribution="Name suggestions" />
<!-- Poseidons -->
</contributors>
<time>5m</time>
<score>
<kills>1</kills>
</score>
<players min="3" max="5" max-overfill="5" show-name-tags="false" />
<respawn auto="true" />
<spawns safe="true">
<default kit="default-kit" region="default-spawn" yaw="19" />
<spawn kit="spawn-kit" spread="true">
<regions>
<point yaw="157" >65,10,28</point>
<point yaw="-133">41,13,38</point>
<point yaw="78" >71,16,-25</point>
<point yaw="166" >30,10,32</point>
<point yaw="-110">13,8,21</point>
<point yaw="-49" >5,8,2</point>
<point yaw="124" >51,14,-64</point>
<point yaw="54" >44,8,13</point>
<point yaw="169" >25,8,12</point>
<point yaw="131" >54,17,0</point>
<point yaw="58" >41,13,-2</point>
<point yaw="26" >26,14,-11</point>
<point yaw="97" >31,10,-91</point>
<point yaw="-120">9,14,-10</point>
<point yaw="-103">17,24,-25</point>
<point yaw="-176">40,16,-26</point>
<point yaw="132" >34,16,-25</point>
<point yaw="85" >55,20,-44</point>
<point yaw="-120">27,14,-62</point>
<point yaw="0" >46,23,-59</point>
<point yaw="34" >19,18,-50</point>
<point yaw="-128">8,18,-30</point>
<point yaw="-18" >63,11,-8</point>
<point yaw="178" >34,24,-43</point>
<point yaw="-76" >-9,14,-17</point>
</regions>
</spawn>
</spawns>
<kits>
<kit id="default-kit">
<potion duration="oo">night vision</potion>
</kit>
<kit id="spawn-kit">
<item slot="0" unbreakable="true" material="stone sword" />
<item slot="1" unbreakable="true" material="bow" />
<item slot="2" amount="8" material="stained glass" />
<item slot="3" amount="6" material="torch" />
<item slot="8" amount="24" material="arrow" />
<helmet unbreakable="true" locked="true" material="leather helmet" />
<chestplate unbreakable="true" locked="true" material="gold chestplate" />
<boots unbreakable="true" locked="true" material="iron boots" />
<potion duration="1m30s" >absorption</potion>
<potion duration="3s" amplifier="5">resistance</potion>
</kit>
<kit id="kill-boost">
<potion duration="3s" amplifier="3">regeneration</potion>
<potion duration="4s" amplifier="2">speed</potion>
<potion duration="3s" >night vision</potion>
</kit>
</kits>
<killreward>
<kit id="kill-boost" />
<item amount="2" material="stained glass" />
<item amount="4" material="arrow" />
</killreward>
<filters>
<all id="place-blocks">
<any id="break-blocks">
<material>stained glass</material>
<material>leaves</material>
<material>leaves 2</material>
<material>torch</material>
<material>long grass</material>
<material>red rose</material>
<material>water lily</material>
<material>water</material>
<material>stationary water</material>
<material>stained glass pane</material>
</any>
<not>
<void />
</not>
</all>
</filters>
<regions>
<cylinder id="default-spawn" base="52.5,21,8.5" radius="1" height="1" />
<cuboid id="portal-in" min="63,11,-23" max="59,13,-24" />
<block id="portal-out">5.5,9.2,-15.5</block>
<apply block-place="place-blocks" block-break="break-blocks" />
</regions>
<portals>
<portal region="portal-in" destination="portal-out" protect="true" smooth="true" yaw="@90" />
</portals>
<gamerules>
<doDaylightCycle>false</doDaylightCycle>
</gamerules>
<hunger>
<depletion>off</depletion>
</hunger>
<itemremove>
<item>stone sword</item>
<item>bow</item>
<item>stone spade</item>
<item>stone axe</item>
<item>gold chestplate</item>
<item>leather helmet</item>
<item>iron boots</item>
<item>golden apple</item>
<item>leaves</item>
<item>sapling</item>
<item>apple</item>
<item>long grass</item>
<item>red rose</item>
<item>carpet</item>
<item>wool</item>
<item>torch</item>
<item>wood</item>
<item>arrow</item>
<item>water lily</item>
<item>stained glass</item>
<item>seeds</item>
</itemremove>
</map>
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Binary file added maps/frost_bound_rage/level.dat
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Binary file added maps/frost_bound_rage/map.png
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120 changes: 120 additions & 0 deletions maps/frost_bound_rage/map.xml
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<map proto="1.4.0">
<include src="blitz-global.xml" />
<name>Frost Bound: Rage</name>
<version>2.0.1</version>
<objective>Eliminate the other team within 8 minutes.</objective>
<gamemode>rage</gamemode>
<authors>
<author uuid="f690a591-348b-482e-a18d-7779d0c0a28c"/> <!-- mitchiii_ -->
</authors>
<blitz />
<rage />
<time>8m</time>
<teams>
<team id="magenta-team" color="light purple" max="16">Magenta</team>
<team id="blue-team" color="blue" max="16">Blue</team>
</teams>
<kits>
<kit id="main-kit">
<item slot="0" unbreakable="true" material="stone sword">
<enchantment level="1">damage all</enchantment>
</item>
<item slot="1" unbreakable="true" material="bow">
<enchantment level="1">power</enchantment>
</item>
<item slot="8" amount="1" material="arrow" />
<chestplate enchantment="protection environmental" unbreakable="true" material="gold chestplate" />
<boots unbreakable="true" material="iron boots">
<enchantment level="1">protection fall</enchantment>
<enchantment level="1">frost walker</enchantment>
</boots>
<potion duration="5" amplifier="25">damage resistance</potion>
<potion duration="3" amplifier="25">heal</potion>
<potion duration="2m">absorption</potion>
</kit>
<kit id="magenta-kit" parents="main-kit">
<helmet color="b24cd8" unbreakable="true" material="leather helmet" />
</kit>
<kit id="blue-kit" parents="main-kit">
<helmet color="0066cc" unbreakable="true" material="leather helmet" />
</kit>
<kit id="kill-boost">
<potion duration="2s" amplifier="2">speed</potion>
<potion duration="3s">night vision</potion>
</kit>
<kit id="boots-remove-ice" force="true">
<boots unbreakable="true" material="iron boots">
<enchantment level="1">protection fall</enchantment>
</boots>
</kit>
</kits>
<killreward>
<kit id="kill-boost" />
<item amount="1" material="arrow" />
</killreward>
<spawns>
<default region="default-spawn" yaw="24" />
<spawn team="magenta-team" kit="magenta-kit" region="magenta-spawn" yaw="-90" />
<spawn team="blue-team" kit="blue-kit" region="blue-spawn" yaw="90" />
</spawns>
<filters>
<all id="build-blocks">
<any id="break-blocks">
<material>leaves</material>
<material>long grass</material>
<all>
<material>ice</material>
<not>
<cause>world</cause>
</not>
</all>
<material>frosted ice</material>
<material>water</material>
<material>stationary water</material>
<material>stained glass pane</material>
<material>snow</material>
</any>
<not>
<void />
</not>
</all>
</filters>
<regions>
<point id="default-spawn">39.5,31,-37.5</point>
<point id="magenta-spawn">-45.5,27,-3.5</point>
<point id="blue-spawn">80.5,27,-3.5</point>
<apply block-place="build-blocks" block-break="break-blocks" />
</regions>
<block-drops>
<rule trample="true" kit="boots-remove-ice">
<filter>
<all>
<random>0.04</random>
<material>frosted ice</material>
</all>
</filter>
</rule>
</block-drops>
<itemremove>
<item>stone sword</item>
<item>bow</item>
<item>gold chestplate</item>
<item>leather helmet</item>
<item>iron boots</item>
<item>golden apple</item>
<item>leaves</item>
<item>sapling</item>
<item>apple</item>
<item>long grass</item>
<item>arrow</item>
<item>seeds</item>
<item>barrier</item>
</itemremove>
<itemkeep>
<item>snow ball</item>
</itemkeep>
<hunger>
<depletion>off</depletion>
</hunger>
<maxbuildheight>64</maxbuildheight>
</map>
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Binary file added maps/latch_2/level.dat
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Binary file added maps/latch_2/map.png
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