Use integers when calling canvas draw methods #62
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Part of #50.
Not sure if this actually does anything useful as our performance metrics aren't precise enough, but using integers instead of floating points is recommended by quite a few online sources including https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API/Tutorial/Optimizing_canvas#Avoid_floating-point_coordinates_and_use_integers_instead
Pushing this PR separately from more major work as I think I'm out of tiny optimizations. The next few PRs are likely going to be large ones.
Poked app, everything still works.