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Create index.html
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MajesticWafer authored Oct 18, 2023
1 parent d085bcd commit acd6812
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144 changes: 144 additions & 0 deletions index.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta name="apple-mobile-web-app-capable" content="yes" />
<meta name="apple-mobile-web-app-status-bar-style" content="black" />
<meta
name="viewport"
content="user-scalable=no, initial-scale=1, maximum-scale=1, minimum-scale=1, width=device-width, height=device-height"
/>
<link rel="manifest" href="manifest.json" />
<link rel="apple-touch-icon" href="icon.png" />
<link rel="preload" href="audio-worklet.js" as="script" />
<link href="dark.css" rel="stylesheet" />
<link rel="stylesheet" href="style.css" />
<title>DS Player</title>
</head>

<body>
<div id="welcome" class="menu">
<h1>DS Player</h1>
<div id="loading">Loading...</div>
<div id="loadrom" hidden>
<input id="rom" type="file" hidden />
<button style="width: calc(100% - 2em); margin: 1em" id="btn-choose-file">Choose File (or drag/drop)...</button
><br />
</div>
<p style="color: #888">
This software should not be used to play games you have not legally obtained.<br />
This site is in no way associated with any of the vendors of the original game software and hardware.
<br />
</p>
<hr />
<p>
Ver. 20220319 <a onclick="whatsNew()" href="#">What's New</a>&nbsp;|&nbsp;<a
href="#"
onclick="uiSwitchTo('menu')"
>⚙ Settings...</a
>
</p>
<p id="p-sns">
<a href="/gba">GBA Player</a>
</p>
<p>
<a href="https://www.patreon.com/posts/63984675">Help</a>&nbsp;|&nbsp;<a href="#" id="a-gamepad"
>Gamepad Disconnected</a
>
</p>
<div id="pro" style="background-color: #333"></div>
<div id="ios-hint" hidden>
Due to iOS Safari limitations, you have to add this page to your <b>Home Screen</b> in order to save your game
progress.
<p style="text-align: center">⬇⬇</p>
</div>
<div id="mac-warning" hidden>
WARNING:<br />
It looks like you are using macOS.<br />
Due to macOS Safari <a href="https://webkit.org/tracking-prevention/">limitations</a>, ALL of you save data will
be LOST after 7 days of inactivity.<br />
For this reason, it is highly recommended to use a different browser. (For example:
<a href="https://www.google.com/chrome/">Chrome</a>)
</div>
</div>
<div id="vk-layer" hidden>
<div class="vk-rectangle vk" data-k="menu" id="vk-menu">M</div>
<div class="vk-rectangle vk" data-k="l">L</div>
<div class="vk-rectangle vk" data-k="r">R</div>
<div class="vk-round vk" data-k="a">A</div>
<div class="vk-round vk" data-k="b">B</div>
<div class="vk-round vk" data-k="x">X</div>
<div class="vk-round vk" data-k="y">Y</div>
<div class="vk-rect vk" data-k="select">-</div>
<div class="vk-rect vk" data-k="start">+</div>
<div class="vk-round vk" data-k="stick" id="vk-stick"></div>
</div>
<div style="z-index: 2; position: absolute; bottom: 20px" id="fps"></div>
<div id="msg-layer" hidden>
<p id="msg-text"></p>
</div>
<div id="menu" hidden>
<button onclick="uiMenuBack()">❮ Back</button>
<hr />
<input type="checkbox" id="power-save" />
<label for="power-save">Power-save mode</label><br />
<input type="checkbox" id="vk-enabled" />
<label for="vk-enabled">Virtual keyboard</label><br />
<hr />
<div id="menu-savegame" hidden>
<input type="file" id="restore-file" onchange="uiSaveRestore()" hidden />
Save Data: <button onclick="uiSaveBackup()">↓ Export</button>|<button onclick="$id('restore-file').click()">
↑ Import
</button>
<hr />
</div>
</div>
<div id="player" hidden>
<canvas id="top" width="256" height="192"></canvas>
<canvas id="bottom" width="256" height="192"></canvas>
</div>
<script src="localforage.js"></script>
<script src="pako.min.js"></script>
<script src="app.js"></script>
<script src="build/nds.js"></script>
<script src="sw-loader.js"></script>
<script src="GamepadsSpoof.js"></script>
<script src="Nostlan_ds_player.js"></script>
<script>
var gamepadIndex = 0; // Change this value if you have multiple gamepads connected
var isTriggerPressed = false;
var isWaiting = false;

window.addEventListener("gamepadconnected", function(e) {
console.log("Gamepad connected!");
});

function gamepadLoop() {
var gamepad = navigator.getGamepads()[gamepadIndex];
if (gamepad) {
var currentState = gamepad.buttons[6].pressed; // Change the index to match the left trigger button on your gamepad
if (currentState && !isTriggerPressed && !isWaiting) {
isTriggerPressed = true;
setTimeout(function() {
if (gamepad.buttons[6].pressed) {
if (document.getElementById("menu").style.display === "block") {
uiMenuBack();
} else {
uiSwitchTo("menu");
}
}
isTriggerPressed = false;
isWaiting = true;
setTimeout(function() {
isWaiting = false;
}, 500); // Wait for an additional 0.5 seconds before updating again
}, 500); // Wait for 0.5 seconds before checking if the trigger is still pressed
}
}
requestAnimationFrame(gamepadLoop);
}

requestAnimationFrame(gamepadLoop);
</script>
</body>
</html>

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