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Merge branch 'cocos2d:v3' into v3 #1

Merge branch 'cocos2d:v3' into v3

Merge branch 'cocos2d:v3' into v3 #1

Workflow file for this run

# This is a basic workflow to help you get started with Actions
name: CI
on:
push:
branches: [ v4, v3 ]
pull_request:
branches: [ v4, v3 ]
# Allows you to run this workflow manually from the Actions tab
workflow_dispatch:
jobs:
ubuntu-18_04:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: echo -e "y" | bash build/install-deps-linux.sh
- run: cmake -B b -S .
- run: cmake --build b
# https://github.com/cocos2d/cocos2d-x/issues/20471
# ubuntu-20_04:
# runs-on: ubuntu-20.04
# steps:
# - uses: actions/checkout@v2
# - run: python download-deps.py --r no
# - run: echo -e "y" | bash build/install-deps-linux.sh
# - run: cmake -B b -S .
# - run: cmake --build b
windows-2019:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: cmake -B b -S . -G "Visual Studio 16 2019" -A Win32
- run: cmake --build b
windows-2022:
runs-on: windows-2022
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: cmake -B b -S . -G "Visual Studio 17 2022" -A Win32
- run: cmake --build b
macos-10_15:
runs-on: macos-10.15
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: cmake -B b -S . -GXcode
- run: cmake --build b --target cpp-tests
macos-11:
runs-on: macos-11
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: cmake -B b -S . -GXcode
- run: cmake --build b --target cpp-tests
ios_macos-10_15:
runs-on: macos-10.15
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: cmake -B b -S . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_SYSTEM_PROCESSOR=arm64
- run: cmake --build b --config Release --target cpp-tests -- -quiet
ios_macos-11:
runs-on: macos-11
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: cmake -B b -S . -GXcode -DCMAKE_SYSTEM_NAME=iOS -DCMAKE_OSX_SYSROOT=iphonesimulator -DCMAKE_SYSTEM_PROCESSOR=arm64
- run: cmake --build b --config Release --target cpp-tests -- -quiet -destination "platform=iOS Simulator,name=iPhone Retina (4-inch)"
android_windows-2019:
runs-on: windows-2019
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --info
shell: bash
working-directory: tests/cpp-tests/proj.android
android_ubuntu-20_04:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- run: python download-deps.py --r no
- run: ./gradlew assembleRelease -PPROP_BUILD_TYPE=cmake --info
shell: bash
working-directory: tests/cpp-tests/proj.android