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A hacked client-like utility menu for Roblox

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Notice

Redline is currently still in beta. Some modules / features may not work!

Want to stay updated?

Click here to join the Redline Discord!
Someone reported the Discord server and got it taken down. I'm working on setting up a new one, and will update this section when I'm finished.

Loadstring

loadstring(game:HttpGet('https://raw.githubusercontent.com/topitbopit/Redline/main/loader.lua'))()  

What is Redline?

Redline is a massive universal script based on many popular Minecraft hacked clients. It's customizable, easy to use, and packed with features.

Why use Redline?

  • There's tons of options. Every module has tons of configuration, giving you a completely unique and customizable experience.
  • It's decently optimized. Each module has mostly been designed to be super quick.
  • It's built from scratch. Everything you see in Redline was made from the ground up.
  • It's secure. Redline bypasses certain detections other scripts might not.
  • It has too many features. Most scripts just have aimbot, esp, and flight if you're lucky. Redline has everything.

Screenshots



Q/A

  • How do I use Redline?
    When you execute it, press RightShift to open up the UI. Right click the menus to open up a list of modules under that category.

  • Why won't Redline execute?
    Make sure you pressed RightShift and there aren't any errors in console.
    If you need help, join the discord for support.

Supported executors

  • Probably all of them

Changelog

Current version: 0.7.2
Dates will follow MM/DD/YYYY

Version 0.7.2 (4/2/2023)

  • Reverted April Fools changes
    ! Changes made to the Jeff and Blink modules will be kept
  • Cleaned up the Player Notifications mod some more
  • Fixed Parkour not working after death
  • Removed some commented / unused code

Jeffline update 4.1.23 (4/1/2023)

  • Improved the "jeff" mod by a ton, now it's insanely overpowered! Because it's so good, it's now enabled by default.
  • Switched to a new UI design, hopefully you guys like it!
  • Renamed most modules - the old names were kinda boring anyway
  • Also rewrote most descriptions, same reasoning as above
  • Changed name from "Redline" (cringe) to "Jeffline" (way more sexy)
  • Hopefully fixed the Jlink mode "Fakejeff" not teleporting you when disabled properly
  • Fixed the Player Jeffifications mode "Jeffblox jeffends only" not working

Version 0.7.1 (12/27/2022)

  • Aimbot prediction slider setting now has more precision
  • Changed a few tooltips to make more sense
  • Cleaned up the intro animation code a bit
  • Cleaned up the modlist code a tiny bit more (the whole thing will be re-written soon
  • Fixed Speed [Part] not working
  • Fixed possible issue with Flashback not disabling properly
  • Fixed some modules not working (i broke the connection disabler 🤑)
  • Fixed the "Safe minimize" module not disabling properly
  • Fixed the Float module completely not working
  • Moved notrip module from movement to player
  • Renamed Float's modes to make more sense
  • Rewrote the Notrip and Flashback modules
  • Added warning message for StreamingEnabled games - not sure how i haven't added one yet
  • Fully removed the "Better reset" module
  • Reverted the previous update's (unlisted?) smoothness change

Version 0.7.0 (12/14/2022)

  • Added a new mode to Blink, hopefully it actually works now
  • Added bypass setting to Fullbright
  • Changed a few runservice connections from RenderStepped to Heartbeat (improves perf)
  • Changed the Crosshair module's ring size since it looked retarded
  • Cleaned up some awful formatting
  • Fixed module buttons + textboxes being misaligned
  • Refactored the Hitboxes module + added new Hitbox Part setting
  • Removed Better reset since it's completely useless except for a bit of debugging
  • Removed a bunch of micro-opps (and extra services) as they were completely useless
  • Removed the 'Corner' setting on the Modlist module since it's broken (not sure what happened but this might be added back later)
  • Switched from pcall to task.spawn in the ui library (took long enough)

Version 0.6.6 (9/19/2022)

  • Rewrote the entirety of the ESP
  • Added visibility check, health bars, and a distance display to the ESP
  • Improved ESP stability by a lot
  • Esp is no longer a beta module
    ! Please report any bugs to the Github or in the Discord!

Version 0.6.5 (8/25/2022)

  • Added Distance check to ESP
  • Changed a few default settings for ESP
  • Changed a few tooltips
  • Changed how files save, you might need to redownload your theme!
  • Fixed a bug with the ESP font, which only affected certain exploits
  • Hopefully fixed a bug with a nil theme
  • Hopefully fixed character manager Humanoid bug
  • Hopefully fixed queueing not disabling properly
  • Improved some older code a bit

Version 0.6.4.1 (8/4/2022)

  • Increased Flight's speed cap from 250 to 350
  • Increased Speed's cap from 100 to 300

Version 0.6.4 (7/26/2022)

  • ! Sorry about the lack of updates
  • Added Antiplayer mod
  • Changed a few tooltips
  • Changed the name and description of the respawn mod
  • Fixed aimbot smoothness when the method is set to Mouse being inverted
  • Removed glide module since it was useless
  • Trying to execute redline when its already loaded now sends a notification instead of printing

Version 0.6.3.1 (5/14/2022)

  • Fixed non-synapse exploits not being able to use Redline (oops)

Version 0.6.3 (5/14/2022)

  • ! Sorry about no updates, been working on some other stuff!
  • Added more ESP settings
  • Added option to move crosshair over target under Aimbot
  • Added visual indicator to autoclicker
  • Changed a bunch of tooltips to be more accurate
  • Improved ESP a ton, now it's way more stable and doesn't memleak 🧌
  • Improved Velocity a bit
  • Remade some internal shit, most modules should be 0.00001% faster now (this also improves stability)
  • Rewrote some parts of aimbot

Version 0.6.2 (3/25/2022)

  • Fixed queue_on_teleport not being triggered if a certain file was missing (i.e. queueing works now)

Version 0.6.1 (3/21/2022)

  • ESP: Fixed not working on executors other than synapse. Thanks to TemporalTech for letting me know
  • High jump: Now works on every jump, rather than just the first jump

Version 0.6.0 (3/20/2022)

  • Added AutoHop mod
  • Added AutoReconnect mod
  • Added Glide mod
  • Added High Jump mod
  • Added Hitboxes mod
  • Added Keystrokes mod
  • Added NoTrip mod
  • Added Private Server mod
  • Added Serverhop mod
  • Added Sprint mod
  • Added Unfocused GPU mod
  • Added popups for games with custom char systems, like PF and bad business
  • Added support for the modlist mods to display a slider's value
  • Fixed Vehicle fly kicking you out of seats when enabled (Thanks Artemlist!)
  • Fixed redline watermark (top left) not showing up
  • Fixed teleport queueing not working, changed to a filesystem method
  • Improved input handler
  • Improved mod dragging
  • Improved mod placement on non 1920x1080 monitors
  • Made beta text change color based off of the theme (Thanks Artemlist!)
  • Remade a bunch of tooltips to be less retarded and more useful
  • Remade and renamed a bunch of themes
  • Removed a bunch of useless comments that bloated the file
  • Removed bundled ESP library, may improve mem usage
  • Removed redundant usage of getconnections

*Mod specific changes *

  • Air jump: fixed bug letting you jump while typing
  • Dash: Added a debounce option (Thanks Artemlist!)
  • Dash: Fixed bug where you would move less when your camera faced up or down
  • ESP: Completely remade with 4 modes, tracers, nametags, and more
  • Flashback: Now can flashback if you enable it while already dead
  • Flight: Fixed bug where camera-based would work funky
  • Flight: Remade a bunch of flight logic, way more optimized
  • Freecam: Made camera subject change p/ frame, meaning the camera focus won't change
  • Freecam: Remade a bunch of flight logic, way more optimized
  • Fullbright: Fixed connection spoofing thing not working
  • Fullbright: Hopefully improved loop mode
  • Fullbright: Switched to GetService instead of indexing game.Lighting
  • Nofall: Added new deceleration method
  • Nofall: Removed glide mode in favor of the new mod
  • Respawn: Now works if you were already dead
  • Zoom: Added key to toggle zoom without needing to toggle the mod self (Thanks Artemlist!)
  • Zoom: Fixed bug where looped mode wouldn't loop
  • Zoom: Fixed zoom not resetting to the game's normal FOV properly

Version 0.5.1 (3/11/2022)

  • Added check for Drawing library

Version 0.5 (3/10/2022)

  • Added Aimbot module
  • Added Crosshair module, uses Drawing library
  • Added Dash module
  • Added Safe Minimize module, anchors your character when Roblox loses focus
  • Added back combat tab
  • Added new Anti-fling mode (Anchor + Safemin)
  • Added new Noclip mode (Bypass), doesn't do much yet
  • Added new Nofall mode (Glide)
  • Added potential forward support for customasset'ing fonts
  • Added proper icons for textboxes and buttons
  • Added tween option to Click TP
  • Changed Respawn, now it's an actual toggleable module with functionality
  • Changed how menu open animation worked, spamming rshift no longer breaks it
  • Changed how mouse cursor animates
  • Changed sliders, now they can now be interacted anywhere instead of just on the bar
  • Changed sound effects and replaced them with newer ones
  • Changed the speed of some tween animations
  • Fixed notification bug where they wouldn't stack properly
  • Fixed slider input boxes
  • Fixed some stuff in _G not clearing out
  • Fixed toggle boxes looking jank depending on the theme
  • Optimized nofall a bit more
  • Remade intro to use Drawing library
  • Remade menu dragging logic, way more optimized
  • Remade some themes like Dark, removed others
  • Removed extra RGB loops, most mods use the same one now
  • Removed search temporarily, working on a new system better for features like these
  • Reworked theme system a bit, themes no longer have unused colors and outlines can have gradients
  • Updated how slider text displays to work with a new roblox change

Version 0.4.1.1 (2/28/2022)

  • Fixed bug where non fluxus and non synapse users couldn't execute. Sorry for any inconvenience

Version 0.4.1 (2/26/2022)

  • Added a loop mode to Zoom
  • Added mouse shake option to Autoclicker
  • Added multiclick to Autoclicker
  • Added noclip module
  • Changed fullbright a bit
  • Fixed an issue with Freecam bypass breaking
  • Hid combat menu (for now) since the only mod on it is unfinished
  • Improved Player Notifs performance
  • Improved anticheat bypass a bit, might take less memory (depends on your exploit)
  • Improved antiwarp a bit
  • Improved notification performance
  • Included display names on Player Notifs
  • Possibly fixed issues with Blink and Fakelag breaking
  • Right clicking sliders now lets you enter a custom value

Version 0.4.0

  • Added a custom mouse cursor, good for games w/o mouse icons
  • Added another ESP mode (Lines)
  • Disabled Triggerbot while its being remade
  • Fixed slide animation not happening when the gui first gets toggled
  • Hopefully improved mem usage since a ton of player handler stuff was remade
  • Improved ESP's stability a ton
  • Players leaving / joining should cause less overhead now
  • Removed a bunch of comments & unused module shit, improving load times
  • Removed Changelog from the script, its now located on the github
  • Removed redundant calculations in freecam
  • Replaced notif icons
  • Replaced the logo at the top left
  • Updated Fakelag and Blink to be compatible with both R6 and R15

Version 0.3.2.1

  • Fixed a bug with how sliders displayed, which affected the colors
  • Updated every theme to be compatible with these changes

Version 0.3.2

  • Added a cyan theme called Cold
  • Edited how the blue theme looks again
  • Lowered Speed's max value from 300 to 100
  • Removed the Gray theme since it sucks

Version 0.3.1

  • Added Animspeed module that changes the speed of your animations
  • Added a few tooltips for mods like Autoclicker
  • Edited the blue theme to make it look better

Version 0.3.0

  • Added ESP module
  • Added Fullbright module w/ several modes and optional looping
  • Added a config file, only saves themes for now
  • Added ui theme module w/ several presets, preview hasn't been finished but there will be one
  • Almost finished 2d Box ESP, other modes are unfinished as of now
  • Fixed antifling anchor keeping you anchored after disabling it when it was triggered
  • Fixed labels not having padding

Version 0.2.0

  • Added a Mod list module (under UI)
  • Added a [BETA] tag for mods in beta
  • Added a startup animation + sound
  • Almost finished antiaim
  • Changed the enable color to be the classic Redline red
  • Dropdown options can now be selected with right click
  • Finished Autoclicker
  • Hid all of the unfinished modules, hopefully it won't look weird with everything gone
  • Removed the [Done] tags
  • Slightly improved performance when switching modes while a mod was enabled

Version 0.1.1

  • Finished Fakelag and Blink
  • Almost finished Triggerbot, team check and spam may have issues
  • Started work on Antiaim

Version 0.1.0

  • Added Fakelag mod
  • Added Sound option to Player notifs
  • Added another notification sound
  • Added changelog menu, new changes will be documented here
  • Added server browser mod
  • Finished Parkour, Velocity, and Nofall
  • Made mouse unlock when the Redline window is open
  • Marked Jeff and Player notifs as done
  • Removed Logs since player logs aren't that important
  • Renamed Fastfall to Nofall

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