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Don't load all enemy data from new list area, fixes #234
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VariantXYZ committed Mar 27, 2024
1 parent 71a0f5c commit caff8c3
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion game/src/battle/enemy.asm
Original file line number Diff line number Diff line change
Expand Up @@ -50,7 +50,7 @@ BattleLoadEnemyDataInit:: ; This copies the name, which happens again later...
push de
call WrapBufferTextFromList
pop de
ld a, [W_NewListItemBufferArea]
ld a, [W_ListItemBufferArea]
ld hl, $1
add hl, de
ld [hl], a
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