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Merge branch 'MegaMek:master' into campaignOptionsIIC
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IllianiCBT authored Oct 2, 2024
2 parents aa3d586 + 0ef9cf2 commit b56cafd
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Showing 261 changed files with 5,466 additions and 4,225 deletions.
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedAirGarrison.xml
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Expand Up @@ -10,7 +10,7 @@
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedArtyGarrison.xml
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Expand Up @@ -15,7 +15,7 @@
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedGroundSupport.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
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6 changes: 3 additions & 3 deletions MekHQ/data/scenariomodifiers/AlliedOfficerMek.xml
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Expand Up @@ -4,17 +4,17 @@
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
</allowedMapLocations>
<benefitsPlayer>false</benefitsPlayer>
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<forceDefinition>
<actualDeploymentZone>-1</actualDeploymentZone>
<allowAeroBombs>false</allowAeroBombs>
<allowedUnitType>0</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones />
<destinationZone>5</destinationZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedReinforcements.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedTankReinforcements.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/AlliedTurrets.xml
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Expand Up @@ -12,7 +12,7 @@
<allowedUnitType>7</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<deploymentZones>
Expand All @@ -28,7 +28,7 @@
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>50</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Base Turrets</objectiveLinkedForce>
<objectiveLinkedForce>Base Defenses</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
</forceDefinition>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/ArmednArmored.xml
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@@ -1,5 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Intel on the Opfor indicates a larger more well-equipped force.</additionalBriefingText>
<additionalBriefingText>Intel on the OpFor indicates a larger more well-equipped force.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/BadIntelAir.xml
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Expand Up @@ -27,13 +27,13 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Additional OpFor Aircraft</forceName>
<forceName>Additional Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>None</syncDeploymentType>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/BadIntelGround.xml
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Expand Up @@ -31,13 +31,13 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Additional Opfor Ground Units</forceName>
<forceName>Additional Ground Units</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<retreatThreshold>0</retreatThreshold>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<syncedForceName />
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/Elites.xml
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@@ -1,5 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Opfor markings indicate an elite force.</additionalBriefingText>
<additionalBriefingText>OpFor markings indicate an elite force.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyASFAce01.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyASFAce02.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekARC2R.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekAWS8Q.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekFS9M.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekGHR5N.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekHGN733P.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekMAD3D.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAceMekPXH1D.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/EnemyAirCav.xml
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Expand Up @@ -39,7 +39,7 @@
<retreatThreshold>50</retreatThreshold>
<startingAltitude>1</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirGarrison.xml
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Expand Up @@ -19,12 +19,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Air Garrison</forceName>
<forceName>Air Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>5</startingAltitude>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/EnemyAirMobileInf.xml
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Expand Up @@ -38,7 +38,7 @@
<retreatThreshold>50</retreatThreshold>
<startingAltitude>1</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>None</syncDeploymentType>
<useArtillery>false</useArtillery>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirPatrol.xml
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Expand Up @@ -26,12 +26,12 @@
<fixedUnitCount>2</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Recon Aircraft</forceName>
<forceName>Recon Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>1</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupport.xml
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Expand Up @@ -26,12 +26,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Aircraft</forceName>
<forceName>Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupportBombers.xml
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Expand Up @@ -27,12 +27,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Aircraft</forceName>
<forceName>Aircraft</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/EnemyArty.xml
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Expand Up @@ -23,7 +23,7 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Artillery</forceName>
<forceName>Artillery</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyArtyGarrison.xml
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Expand Up @@ -24,12 +24,12 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Artillery Garrison</forceName>
<forceName>Artillery Garrison</forceName>
<generationMethod>3</generationMethod>
<generationOrder>5</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/EnemyCommanderMek.xml
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Expand Up @@ -28,10 +28,10 @@
<retreatThreshold>75</retreatThreshold>
<startingAltitude>0</startingAltitude>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
</forceDefinition>
</AtBScenarioModifier>
19 changes: 14 additions & 5 deletions MekHQ/data/scenariomodifiers/EnemyDropship.xml
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@@ -1,5 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>An active enemy dropship has been detected in the area.</additionalBriefingText>
<additionalBriefingText>An active enemy DropShip has been detected in the area.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<forceDefinition>
Expand All @@ -17,17 +17,26 @@
<fixedUnitCount>1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Opfor Active Dropship</forceName>
<generationMethod>3</generationMethod>
<forceName>DropShip</forceName>
<generationMethod>2</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
<objectiveLinkedForces>
<objectiveLinkedForce>Primary Opfor</objectiveLinkedForce>
<objectiveLinkedForce>OpFor</objectiveLinkedForce>
</objectiveLinkedForces>
<retreatThreshold>50</retreatThreshold>
<startingAltitude>5</startingAltitude>
<syncDeploymentType>SameEdge</syncDeploymentType>
<syncedForceName>Primary Opfor</syncedForceName>
<syncedForceName>OpFor</syncedForceName>
<useArtillery>false</useArtillery>
<roleChoices>
<forceRole>MEK_CARRIER</forceRole>
<forceRole>MEK_CARRIER</forceRole>
<forceRole>ASF_CARRIER</forceRole>
<forceRole>VEE_CARRIER</forceRole>
<forceRole>INFANTRY_CARRIER</forceRole>
<forceRole>TROOP_CARRIER</forceRole>
<forceRole>CIVILIAN</forceRole>
</roleChoices>
</forceDefinition>
</AtBScenarioModifier>
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