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Merge pull request #5042 from IllianiCBT/FG3_planetaryConditions
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Multiple FG3 Improvements
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HammerGS authored Oct 13, 2024
2 parents 4486c6c + f31721b commit d1cffdd
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Showing 49 changed files with 237 additions and 314 deletions.
3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedASFAce01.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>One of your employer's ASF Aces is close and is moving to support. Watch
and learn.</additionalBriefingText>
<additionalBriefingText>One of your employer's ASF Aces is close and is moving to support. Watch and learn.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/AlliedAirSupport.xml
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Expand Up @@ -8,9 +8,9 @@
<allowedUnitType>-3</allowedUnitType>
<arrivalTurn>-3</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones />
<destinationZone>5</destinationZone>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/AlliedAirSupportBombers.xml
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Expand Up @@ -8,9 +8,9 @@
<allowedUnitType>-3</allowedUnitType>
<arrivalTurn>-3</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones />
<destinationZone>5</destinationZone>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedArtyGarrison.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>This facility is defended by an additional force of allied artillery who
have been unable to clear the area.</additionalBriefingText>
<additionalBriefingText>This facility is defended by an additional force of allied artillery who have been unable to clear the area.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/AlliedArtySupport.xml
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Expand Up @@ -12,9 +12,9 @@
<allowedUnitType>1</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>false</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>true</deployOffboard>
<deploymentZones>
<deploymentZone>9</deploymentZone>
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4 changes: 2 additions & 2 deletions MekHQ/data/scenariomodifiers/AlliedGroundSupport.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<contributesToUnitCount>false</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
Expand All @@ -30,7 +30,7 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>1</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Allied Ground Reinforcements</forceName>
<forceName>Ground Reinforcements</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedHorseCav.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>From half a league onward a Mercenary Light Brigade of Horse Cavalry rides
into the valley of death to assist.</additionalBriefingText>
<additionalBriefingText>From half a league onward a Mercenary Light Brigade of Horse Cavalry rides into the valley of death to assist.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedMekAceCRD.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and
learn.</additionalBriefingText>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and learn.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedMekAceGLT.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and
learn.</additionalBriefingText>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and learn.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedMekAceGOL.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and
learn.</additionalBriefingText>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and learn.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedMekAceOTT.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and
learn.</additionalBriefingText>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and learn.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedMekAceTBT.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and
learn.</additionalBriefingText>
<additionalBriefingText>One of your employer's Aces is close and is moving to support. Watch and learn.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/AlliedMekGarrison.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>This facility is guarded by a lance of allied meks who will fight
alongside us in its defense.</additionalBriefingText>
<additionalBriefingText>This facility is guarded by a lance of allied meks who will fight alongside us in its defense.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedReinforcements.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<contributesToUnitCount>false</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
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5 changes: 2 additions & 3 deletions MekHQ/data/scenariomodifiers/AlliedTankGarrison.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>This facility has a garrison of tanks, which will fight alongside your
force in the facility's defense.</additionalBriefingText>
<additionalBriefingText>This facility has a garrison of tanks, which will fight alongside your force in the facility's defense.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
Expand All @@ -15,7 +14,7 @@
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedTankReinforcements.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<contributesToUnitCount>false</contributesToUnitCount>
<deploymentZones>
<deploymentZone>1</deploymentZone>
<deploymentZone>2</deploymentZone>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedTraineesAir.xml
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Expand Up @@ -12,7 +12,7 @@
<allowedUnitType>9</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedTraineesGround.xml
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Expand Up @@ -12,7 +12,7 @@
<allowedUnitType>0</allowedUnitType>
<arrivalTurn>0</arrivalTurn>
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>false</contributesToBV>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/AlliedTurrets.xml
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Expand Up @@ -14,7 +14,7 @@
<canReinforceLinked>false</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deploymentZones>
<deploymentZone>10</deploymentZone>
</deploymentZones>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/BadIntelAir.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Recon underestimated enemy strength, and additional enemy units are
present.</additionalBriefingText>
<additionalBriefingText>Recon underestimated enemy strength, and additional enemy units are present.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<forceDefinition>
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5 changes: 2 additions & 3 deletions MekHQ/data/scenariomodifiers/BadIntelGround.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Recon underestimated enemy strength, and additional enemy units are
present.</additionalBriefingText>
<additionalBriefingText>Recon underestimated enemy strength, and additional enemy units are present.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
Expand Down Expand Up @@ -31,7 +30,7 @@
<fixedUnitCount>-1</fixedUnitCount>
<forceAlignment>2</forceAlignment>
<forceMultiplier>1.0</forceMultiplier>
<forceName>Additional Ground Units</forceName>
<forceName>Additional OpFor</forceName>
<generationMethod>3</generationMethod>
<generationOrder>3</generationOrder>
<maxWeightClass>4</maxWeightClass>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirCav.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>A force of enemy VTOLs coming in low over the horizon. Don't let this be
the apocalypse.</additionalBriefingText>
<additionalBriefingText>A force of enemy VTOLs coming in low over the horizon. Don't let this be the apocalypse.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyAirSupportBombers.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Enemy aircraft detected on approach and will arrive shortly after the
start of the battle.</additionalBriefingText>
<additionalBriefingText>Enemy aircraft detected on approach and will arrive shortly after the start of the battle.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<forceDefinition>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyArtyGarrison.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>This facility is defended by an additional force of enemy artillery who
have been unable to clear the area.</additionalBriefingText>
<additionalBriefingText>This facility is defended by an additional force of enemy artillery who have been unable to clear the area.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyHotDrop.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Enemy DropShip has been detected in the area. Telemetry indicates it's at
least partially loaded. Expect additional hostile units to be deployed via airdrop.</additionalBriefingText>
<additionalBriefingText>Enemy DropShip has been detected in the area. Telemetry indicates it's at least partially loaded. Expect additional hostile units to be deployed via airdrop.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyMercBrawl.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>The Enemy has hired a Mercenary Brawler Lance with veteran markings.
Beware.</additionalBriefingText>
<additionalBriefingText>The Enemy has hired a Mercenary Brawler Lance with veteran markings. Beware.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyMercFireSupport.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>The Enemy has hired a Mercenary Fire Support Lance with veteran markings.
Keep your head down.</additionalBriefingText>
<additionalBriefingText>The Enemy has hired a Mercenary Fire Support Lance with veteran markings. Keep your head down.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyMercHopInfantry.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>A horn heralds the arrival of an Enemy unit of Coventry Kangaroo Cavalry.
Beware.</additionalBriefingText>
<additionalBriefingText>A horn heralds the arrival of an Enemy unit of Coventry Kangaroo Cavalry. Beware.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyMercSkirmish.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>OpFor Mercenary Skirmishers with veteran markings are in the area. Don't
get flanked.</additionalBriefingText>
<additionalBriefingText>OpFor Mercenary Skirmishers with veteran markings are in the area. Don't get flanked.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/EnemyMercSkyInfantry.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>The flap of leathery wings announces the arrival of an Enemy unit of
Branth Sky Infantry. Beware.</additionalBriefingText>
<additionalBriefingText>The flap of leathery wings announces the arrival of an Enemy unit of Branth Sky Infantry. Beware.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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2 changes: 1 addition & 1 deletion MekHQ/data/scenariomodifiers/FacilityAlliedEvac.xml
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Expand Up @@ -10,7 +10,7 @@
<canReinforceLinked>true</canReinforceLinked>
<contributesToBV>true</contributesToBV>
<contributesToMapSize>true</contributesToMapSize>
<contributesToUnitCount>false</contributesToUnitCount>
<contributesToUnitCount>true</contributesToUnitCount>
<deployOffboard>false</deployOffboard>
<deploymentZones>
<deploymentZone>10</deploymentZone>
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6 changes: 2 additions & 4 deletions MekHQ/data/scenariomodifiers/FacilityHostileCapture.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>This facility must be captured: 75% of the designated buildings must
remain intact.</additionalBriefingText>
<additionalBriefingText>This facility must be captured: 75% of the designated buildings must remain intact.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<modifierName>Capture</modifierName>
Expand All @@ -27,8 +26,7 @@
<additionalDetails>
<additionalDetail>Crippled turrets are considered intact for the purposes of this objective.</additionalDetail>
</additionalDetails>
<description>Leave intact the following force(s) and unit(s) to be able to take control of
this facility:</description>
<description>Leave intact the following force(s) and unit(s) to be able to take control of this facility:</description>
<destinationEdge>NONE</destinationEdge>
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>75</percentage>
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9 changes: 3 additions & 6 deletions MekHQ/data/scenariomodifiers/FacilityHostileCaptureNonWin.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>This facility can be captured if 75% of the designated buildings remain
intact with 75% of the hostile forces destroyed, crippled or forced to withdraw.</additionalBriefingText>
<additionalBriefingText>This facility can be captured if 75% of the designated buildings remain intact with 75% of the hostile forces destroyed, crippled or forced to withdraw.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<modifierName>Capture</modifierName>
Expand All @@ -27,8 +26,7 @@
<additionalDetails>
<additionalDetail>Crippled turrets are considered intact for the purposes of this objective.</additionalDetail>
</additionalDetails>
<description>Leave intact at least 75% of the following force(s) and unit(s) in order to be
able to take control of this facility:</description>
<description>Leave intact at least 75% of the following force(s) and unit(s) in order to be able to take control of this facility:</description>
<destinationEdge>NONE</destinationEdge>
<objectiveCriterion>Preserve</objectiveCriterion>
<percentage>75</percentage>
Expand Down Expand Up @@ -56,8 +54,7 @@
</failureEffect>
</failureEffects>
<additionalDetails />
<description>Destroy, cripple or force the withdrawal of 75% of the following force(s) and
unit(s) to take control of the facility:</description>
<description>Destroy, cripple or force the withdrawal of 75% of the following force(s) and unit(s) to take control of the facility:</description>
<destinationEdge>NONE</destinationEdge>
<objectiveCriterion>ForceWithdraw</objectiveCriterion>
<percentage>75</percentage>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/GoodIntel.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Recon over-estimated enemy strength. A group of enemy units are not
present.</additionalBriefingText>
<additionalBriefingText>Recon over-estimated enemy strength. A group of enemy units are not present.</additionalBriefingText>
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/GroundedEnemyDropship.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>An enemy DropShip has been grounded in this area, but its weapons are
still active so pay attention.</additionalBriefingText>
<additionalBriefingText>An enemy DropShip has been grounded in this area, but its weapons are still active so pay attention.</additionalBriefingText>
<allowedMapLocations>
<allowedMapLocation>AllGroundTerrain</allowedMapLocation>
<allowedMapLocation>SpecificGroundTerrain</allowedMapLocation>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/HostileBVBudgetIncrease.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>Local coordination has allowed the opposition to deploy a larger force to
respond to your presence.</additionalBriefingText>
<additionalBriefingText>Local coordination has allowed the opposition to deploy a larger force to respond to your presence.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PreForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/PreBattleDamageAllies.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>The allied units have not been fully repaired from their previous
engagement.</additionalBriefingText>
<additionalBriefingText>The allied units have not been fully repaired from their previous engagement.</additionalBriefingText>
<benefitsPlayer>false</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<eventRecipient>Allied</eventRecipient>
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3 changes: 1 addition & 2 deletions MekHQ/data/scenariomodifiers/PreBattleDamageHostiles.xml
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@@ -1,6 +1,5 @@
<AtBScenarioModifier>
<additionalBriefingText>The hostile force appears to have suffered some minor battle damage in a
previous engagement.</additionalBriefingText>
<additionalBriefingText>The hostile force appears to have suffered some minor battle damage in a previous engagement.</additionalBriefingText>
<benefitsPlayer>true</benefitsPlayer>
<eventTiming>PostForceGeneration</eventTiming>
<eventRecipient>Opposing</eventRecipient>
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